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Description Electric Image Animation System 7 Want to learn one of the fastest 3D programs on the planet? Then come and explore the robust and speedy Electric Image Animation System v7 with VTC author, Scott Simmons. You’ll not only learn how to texture and animate your 3D scenes, but you'll also learn the powerful, professional techniques used in today’s feature films. These tutorials are easy to understand and are taught in a logical fashion that takes the complexity out of learning 3D. The included project files will help get you started animating your own scenes like a pro. To begin learning today, simply click on the movie links.</ |
| Sample - Preview the First 3 chapters of Electric Image Animation System 7 video free. Free learning Electric Image Animation System 7 online. |
Want to learn one of the fastest 3D programs on the planet? Then come and explore the robust and speedy Electric Image Animation System v7 with VTC author, Scott Simmons. You’ll not only learn how to texture and animate your 3D scenes, but you'll also learn the powerful, professional techniques used in today’s feature films. These tutorials are easy to understand and are taught in a logical fashion that takes the complexity out of learning 3D. The included project files will help get you started animating your own scenes like a pro. To begin learning today, simply click on the movie links.
Introduction
Intro to EI
Basic 3D Principles
World Views pt. 1
World Views pt. 2
Palettes & Menus
Camera Application
Working with Models
Importing Models
3D Text
Ubershape
Model Info Window pt. 1
Model Info Window pt. 2
Model Link & Axis Editors
Setting Up a Scene
Camera Object pt. 1
Camera Object pt. 2
Translation/Rotation/Scale Tools
Hierarchies & the Project Window pt. 1
Hierarchies & the Project Window pt. 2
Labels & View/Sort Modes
Lighting
Basic Three-Point Lighting pt. 1
Basic Three-Point Lighting pt. 2
Radial/Parallel/Ambient/Tube Lights
Spotlights
Glow
Projection Gels
Rays
Smokers
Shadows pt. 1
Shadows pt. 2
Illumination List
Flares
Texturing
Maps Sources: Images or Shaders
Importing Texture Images pt. 1
Importing Texture Images pt. 2
Applying Textures: Map Types pt. 1
Applying Textures: Map Types pt. 2
Applying Textures By Hand
Stacking Textures
Diffuse Channel
Geometric Channel pt. 1
Geometric Channel pt. 2
Specular & Ambient Channels
Luminance Channel
Reflectivity Channel pt. 1
Reflectivity Channel pt. 2
Transparency Channel pt. 1
Transparency Channel pt. 2
Transmission Channel pt. 1
Transmission Channel pt. 2
Shaders
Shaders Basics
Bumpy Noise & Eroded Shaders
Thin Film Shader
Anisotropic Shader
Scratches Shader
Noise Factory Shader
Reactive Shaders
Shaders Palettes
Material Libraries
Master Materials
Saving & Loading Materials
Material Palette & Collect Files
World Info & Rotoscoping
Fog/Ambient/Background pt. 1
Fog/Ambient/Background pt. 2
Backdrop/Global Reflection/Raytrace/Glow
Rotoscoping & Matchmoving pt. 1
Rotoscoping & Matchmoving pt. 2
Rendering Basics
Render Settings: Render & Resolution
Render Settings: Anti-Alias
Render Settings: Motion Blur
Render Settings: Timing
Render Settings: Network & Layers
Render Settings: Go Camera
Animation
Intro to Keyframes pt. 1
Intro to Keyframes pt. 2
Motion Path Editing pt. 1
Motion Path Editing pt. 2
Intro to the Function Curve Editor pt. 1
Intro to the Function Curve Editor pt. 2
Intro to the Function Curve Editor pt. 3
Different Time Views pt. 1
Different Time Views pt. 2
Effectors
Constraints pt. 1
Constraints pt. 2
Plugins
Particles
Blobbies
Mr. Nitro pt. 1
Mr. Nitro pt. 2
Pixel Grains
Flag
Dicer
Deformation Basics
Applying a Deformer pt. 1
Applying a Deformer pt. 2
Animating a Deformation Region
Multiple Deformations
Advanced Rendering Options
Depth of Field pt. 1
Depth of Field pt. 2
Photoshop Layers
Network Rendering pt. 1
Network Rendering pt. 2
Workflow
Working with QuickTime
Templates
Planning & Changes
Credits
About this Author
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