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Description 3D Studio Max 4 3D Studio Max for Windows is the world`s best-selling, professional 3D modeling, animation and rendering software for creating visual effects, character animation and next generation game development. Join Adam Beare as he takes you from the basics, such as introducing the interface, viewports, the main tool bar, pop menus and controls, to more complicated material such as modeling using geometry, space warps, lights and cameras, and utilities rollout. You can start learning right now by clicking one of the movie topics below. |
| Sample - Preview the First 3 chapters of 3D Studio Max 4 video free. Free learning 3D Studio Max 4 online. |
Intro to 3ds max 4
Intro
Brief Overview of max 4
Whats new in max 4?
Setup
System Requirements
Video Settings
Starting max4 for the First Time
Basic Preference
Getting to Know max4 Interface
Getting to Know Viewports
Starting a New File
Adding and Removing Data
Changing Base Parameters of Objects
Methods of Place and Selecting Objects in max4
Advanced Selection of Objects
Selection by Name
Pop Menus
Pop Menu File
Pop Menu Edit
Pop Menu Tools
Pop Menu Group
Pop Menu Views
Pop Menu Create
Pop Menu Modifiers
Pop Menu Animation
Pop Menu Graph Editors
Pop Menu Rendering
Pop Menu Customize
Pop Menu Help
Main Tool Bar Main Tool Bar Tool Bar Undo and Redo Select and Link Unlink Selected Bind to Space Warp Select Object Region Select - Tools Selection Filter List Select by Name Select and Move Select and Rotate Select and Uniform Scale Select and Manipulate Reference Coordinate System Use Pivot Point Center Restrict X;Y;Z;XY;WZ;YZ Mirror Spacing Tool Array Snapshot Align to View Align Normal Align Pt 1 Normal Align Pt 2 Place Highlights Align to Camera Named Selection Sets List Track View Schematic View Render Scene Quick Render (Production) Quick Render (Draft) Quick Render (ActiveShade) Render Type Render Last
Command Panel Intro Create Panel Modify Panel Hierarchy Panel Motion Panel Motion Panel Display Panel Utilities Panel
Viewport Controls Intro Smooth and Highlight Min/Max Toggle Zoom Region Zoom Pan Arc Rotate Arc Rotate on Selection/Arc Rotate Sub-Object Zoom Extents Zoom Extents All Zoom Extents Selected/Zoom Extents All Selected Zoom All Views Grid Degradation Override
Animation Controls Intro Play/Stop Go To Start - Go To End Previous Frame - Next Frame Animate Time Configuration Key Mode
Status Bar Controls Intro & 2D Snap; 2.5D Snap; 3D Snap Angle Snap Percent Snap Spinner Snap Selection Lock Toggle Coordinate Display Status Typin
Modeling Using Geometry Standard Primitives Intro Box Sphere Cylinder Torus Teapot Cone GeoSphere Tube Pyramid Plane Creation Method
Modeling using Geometry Extended primitives Intro Hedra Chamfer Box OilTank Spindle Gengon RingWave Hose Torus Knot Chamfer Cylinder Capsule L-Ext C-Ext Prism
Modeling Using Shapes Splines Intro Line Circle Arc NGon Text Section Rectangle Ellipse Donut Star NURBS Curves; Point Curve NURBS Curves; CV Curve
Modeling Using Geometry Compound Objects Intro Boolean Connect Scatter Mesher Terrain ShapeMerge Conform Morph
Geometry Particle Systems Intro Spray Super Spray Parray Snow Blizzard PCloud
Geometry Patch; Nurbs; Dynamics Intro Quad Patch Tri Patch NURBS Surface; Point Surface NURBS Surface; CV Surface Dynamics Objects; Spring Dynamics Objects; Damper
Lights and Cameras Intro Omni Target Spot Target Direct Free Spot Free Direct Target Cameras Free Cameras
Helpers Intro Dummy Point Grid Tape BoxGizmo SphereGizmo CylGizmo VRML97 Helpers
Space Warps Intro Push Vortex PBomb Gravity Displace Motor Drag Path Follow Wind Deflectors Intro POmniFlect SOmniFlect UOmniFlect SDeflector Deflector UDeflector
Space Warps Geometric-Deformable; Modifier-Based Intro Free-form Deformations Box Free-form Deformations Cylinder Wave Bomb Ripple Conform Intro to Modifier-Based Space Warps Bend Space Warp Taper Space Warp Noise Space Warp Twist Space Warp Skew Space Warp Stretch Space Warp
Systems standard Intro Bones Sunlight Ring Array Biped
Basic Modifiers Intro Object Parameters Object Modifier stack Modifier Types Parametric modifiers Bend Parametric modifiers Taper Parametric modifiers twist Parametric modifiers Noise Parametric modifiers Stretch Parametric modifiers Squeeze Parametric modifiers Push Parametric modifiers Relax Parametric modifiers Ripple Parametric modifiers Wave Parametric modifiers Skew Parametric modifiers Slice Parametric modifiers Spherify Mesh Editing Edit Mesh Mesh Editing Tessellate Subdivision Surfaces MeshSmooth Animation Modifiers Melt Animation Modifiers Flex UV Coordinate Modifiers UVW Map Free Form Deformations FFD(box) or FFD(cyl)
Hierarchy Panel Intro Hierarchy panel Pivot button Hierarchy panel Link Info button Hierarchy panel IK button
Motion Panel Intro Motion Panel Parameters Motion Panel Trajectories
Utilities Rollout Intro Utilities Rollout Asset Browser Button Utilities rollout Collapse Button Utilities rollout Color Clipboard Button Utilities rollout Polygon Counter
First Tutorial - Basic Modeling; Material; Render and Animation Intro Basic Modeling Using Standard Primitives Continuation of Basic Modeling Using Standard Primitives Continuation of Basic Modeling Using Standard Primitives Grouping Standard Primitives Basic Materials Basic Rendering Environment Basic the Rendering Tool Basic Modeling Using Standard Primitives to be Animated Basic Animation Using Key Frame Animation
Second Tutorial - Intermediate Modeling; Material; Render and Animation Intro Intermediate Modeling using Standard Primitives & Preparation of Compound Tools Adding a Meshsmooth Modifier Adding Standard Primitives for Compound Modeling Intermediate Materials Adding Booleans to the Standard Primitives Putting Scenes Together Animating Modifiers Basic of Track View
3rd Tutorial - Beyond the Basics Modeling; Materials and Animation Intro Modeling with Splines Using the Modifier; Lathe Raytraced Materials Modeling with the Lofts Using Primitives to Finish Off Sub-object Modeling Sub-object Materials Intro to Space Warp Animation Putting Scenes Together Adding a Bomb Spacewarp Setting the Start Frame for the Bomb Spacewarp Setting the Render Scene for Outputting to a AVI Animating and Rendering a Particle System
Fourth Tutorial - Material Mapping Intro to Basic Material Mapping Coordinates and Lighting Basic Planar Mapping Coordinates Basic Cylindrical Mapping Coordinates Basic Spherical Mapping Coordinates Basic Box Mapping Coordinates Basic Lighting Intro Using Target Spot Lights Using Omni Lights and the ActiveShader
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