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Description discreet 3ds max 6 VTC presents: Discreet 3ds max 6 software - the latest version of Discreet`s award-winning modeling, animation, and rendering solution used by the world`s top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. VTC Author Michael Hurwicz guides you through visualization, construction and animation of your own 3D projects and characters. His expertise and easy to follow teaching style will have you creating worlds of your own in no time. To get started simply click on the links below. |
| Sample - Preview the First 3 chapters of discreet 3ds max 6 video free. Free learning discreet 3ds max 6 online. |
Introduction
About this Tutorial
Overview
What's New in 3ds max 6
Getting Started
System Requirements
Setting Screen Depth
Setting up your Workspace
Playing Safe
Working With Objects
Viewing and Hiding Pt.1
Viewing and Hiding Pt.2
Viewing and Hiding Pt.3
Viewing and Hiding Pt.4
Selecting Objects Selecting Objects Pt.1 Selecting Objects Pt.2 Named Selections: Renaming Selecting Objects: Conclusion
Modifying Objects Modifying Geometry/Modifiers Pt.1 Modifying Geometry/Modifiers Pt.2 Modifying Geometry/Modifiers Pt.3 Modifiers and Parameters Pt.1 Modifiers and Parameters Pt.2 Modifiers and Parameters Pt.3 Transforms: Move/Rotate Transforms: Screen Handle Transforms: Scale/Squash Numeric Transforms: Move Numeric Transforms: Rotation Numeric Transforms: Scale Transforms vs. Modifiers Cloning Pt.1 Cloning Pt.2
Rendering Rendering Basics Rendering Options The Mental Ray Renderer Pt.1 The Mental Ray Renderer Pt.2 The Mental Ray Renderer Pt.3 The Mental Ray Renderer Pt.4
Groups and Layers Grouping Objects Pt.1 Grouping Objects Pt.2 Organizing Objects in Layers Pt.1 Organizing Objects in Layers Pt.2
Using 2D Shapes To Make 3D Objects 2D Shapes Pt.1 2D Shapes Pt.2 2D Shapes Pt.3 Shapes/Rendering & Interpolation NURBS Curves Pt.1 NURBS Curves Pt.2 Lofted Objects: Creating Lofted Objects: Modifying Using Deformation Curves
Working With Precision Units and Grids Using Snaps Using Keyboard Entry Using Assistance Objects Using the Align Tool Normals
Surface Modeling Introduction to Mesh and Poly Introduction to Patch and Nurbs Editable Mesh Pt.1 Editable Mesh Pt.2 Editable Poly Editable Patch Pt.1 Editable Patch Pt.2 Editable Patch Pt.3 NURBS Surface/Converting to NURBS NURBS: Curve-Based
Materials And Maps Introduction to Materials and Maps Materials/Tiling Opacity/Materials on Sub-Objects Introduction to the Maps Rollout Multi/Sub-Object Materials Material Libraries Creating Mapped Materials Maps on Sub-Objects The Coordinates Rollout The Ink'N'Paint Material The Unwrap UVW Modifier Pt.1 The Unwrap UVW Modifier Pt.2
Animation - Introduction Animation: Auto Key Animation: Set Key
Basic Cameras And Lights Standard Cameras Camera Controls Standard Target and Free Lights Target and Free Light Controls Omni and Skylight Aligning Cameras and Lights Advanced Lighting Pt.1 Advanced Lighting Pt.2
Atmospheric Effects Fire Effect Volume Fog Fog Volume Light
Animation Linking and Hierarchies Pivot Points Schematic View Viewing an Animation Previewing Animation Inverse Kinematics Pt.1 Inverse Kinematics Pt.2 Bones and Skin: Creating Bones and Skin: Adjusting
Animation - Motion Controllers Motion Controllers: Introduction Trajectories Track View: Curve Editor Pt.1 Track View: Curve Editor Pt.2 Track View: Dope Sheet
Special Effects Particle Systems: Basics/Presets SuperSpray Particle System Pt.1 SuperSpray Particle System Pt.2 SuperSpray Particle System Pt.3 Space Warps: Overview and Creating Dynamics: Bouncing a Sphere PDeflector: Bouncing Particles Particle Flow Pt.1 Particle Flow Pt.2 Reactor Pt.1 Reactor Pt.2 Reactor Pt.3 Morphing Pt.1 Morphing Pt.2 Morphing Pt.3 Video Post
Plug-Ins And Complementary Software Discreet Certified Plug-Ins Other 3rd Party Plug-Ins Poser and BodyStudio
Credits About this Author
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