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Description Autodesk 3ds max 8 Autodesk® 3ds max 8® is a mature, robust, full-featured 3D modeling and animation application used by the world`s top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. It features a powerful built-in scripting language, MAXScript. Its Character Studio and ?biped? features, offer rich character animation functionality. Pelt mapping makes applying textures to complex characters faster and easier. In this advanced tutorial, Virtual Training Company author Michael Thomas Green focuses on MAXScript, Character Studio and biped, as well as new features in 3ds max 8, such as cloth, hair and pelt mapping. " A perfect follow up to VTC`s discreet 3ds max 7 Tutorial by the same author. To get started learning 3ds max 8 today, simply click on the links. |
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Introduction and Setting Up
About Max 8 and This Course
New in Max 8 Pt.1
New in Max 8 Pt.2
MAXScript--Basics
What is MAXScript?
The MAXScript Menu
The MAXScript Listener and Mini-Listener
MAXScript Help
Syntax Rules in Help Files
Characters with Special Meanings
Introduction to Variables
the MAXScript Debugger Pt.1
the MAXScript Debugger Pt.2
MAXScript--Creating Objects
Constructors-Classes-Parameters
Creating Geometry
Sphere-WireColor-Pos-Name-Radius
Creating Shapes-Circle
Creating Shapes-Line-Matrix3
Creating Modifiers
Creating Controllers
Creating Materials
Creating Lights
Copy Cloning
Positional and Keyword Parameters
MAXScript--Reserved-Names-Strings Reserved Words Names and Naming Rules Strings
MAXScript--Transforming Objects Move 3D Vectors Scale Rotate Pt.1 Rotate Pt.2 Coordsys
MAXScript--Running Scripts Enter-Shift Enter Drag and Drop to Toolbar Save-Run Script-Hair and Fur Evaluate All-Hair and Fur Startup Directory Include
MAXScript--Conditionals-Loops If-Else For-In For-In Loop Using a Range Do While Case
MAXScript--Source Code Layout Expressions-Basics Multi-Line Statements Comments Indentation/Tabs
MAXScript--Collections Built-in Sets Pt.1 Built-in Sets Pt.2 Arrays Wild-Card Pathname Selection Mapping-NoMap
MAXScript--UI Scripting Creating a Rollout/Dialog Pt.1 Creating a Rollout/Dialog Pt.2 Rollout UI Control Types ResetMaxFile Creating a Rollout Floater Pt.1 Creating a Rollout Floater Pt.2 The Visual MAXScript Editor
MAXScript--Architecture Undefined Expressions-Order of Evaluation Code Blocks Functions Interfaces Scope Introduction Nested Scopes Local and Global Variables
MAXScript--Scripting Animation Animate On and At Time Specifying Time Pt.1 Specifying Time Pt.2 Scope and Nesting for Time Contexts Controllers and Keys Pt.1 Controllers and Keys Pt.2 Creating and Manipulating Modifiers Scripted Custom Attributes
Character Studio--Biped Creating and Editing a Biped Figure Mode and Figure Files Pt.1 Figure Mode and Figure Files Pt.1 Footstep Mode and BIP Files Pt.1 Footstep Mode and BIP Files Pt.2 Track View-List Controllers Editing Footsteps in Track View Extracting Footsteps from BIP Files Intro to MAXScript for the Biped Freeform Animation Biped Layers Biped Dynamics and Spline Dynamics Motion Flow Mode Mixer Mode and Motion Mixer Pelvis as Ball Joint Bone Twist Controls Pt.1 Bone Twist Controls Pt.2 Bone Twist Controls Pt.3 Twist Poses Pt.1 Twist Poses Pt.2 Twist Poses Pt.3 Using Filmbox .fbx Files
Character Studio--Skin and Physique Skin and Physique-Introduction Skin Physique Pt.1 Physique Pt.2 Adjusting Biped to Mesh Pt.1 Adjusting Biped to Mesh Pt.2 Physique and Skin MAXScript Support Adding Nullhelper to Biped Skin MAXScript Example Weight Tool
Character Studio--Biped Animation Animation Workbench- 3 DOF Rotations Workbench-Track View Synchronization IK Blend and Join to Prev IK Key Pt.1 IK Blend and Join to Prev IK Key Pt.2 Presets Pt.1 Presets Pt.2 Pivots Pt.1 Pivots Pt.2 Planting to a Moving Object Biped Trajectories Rubber Band Mode Squash and Stretch w/ List Controllers Pt.1 Squash and Stretch w/ List Controllers Pt.2 Bend Links-Smooth Twist Layer Retargeting
Character Studio--Motion Flow Creating keyframes From Motion Flow Saving and Loading Motion Flow animation Shared Motion Flow Positioning and Reorienting-Move All Retargeting - XAF File
Character Studio--Motion Mixer Creating a Mixdown Saving and Loading a .mix File Creating a Loopable Clip and Tiling Stretching and Trimming Clips Combining Clips and Filtering Mute and Solo Trackgroup Moving Transition Brackets Weighting Timewarp
Garment Maker and Cloth Introduction to Garment Maker and Cloth Loading and Scaling Reference Art Making Panels Pt.1 Making Panels Pt.2 Garment Maker-Arranging Panels Garment Maker-Creating Seams Cloth Modifier-Simulate Local Pt.1 Cloth Modifier-Simulate Local Pt.2 Cloth-Animate and Simulate Skin the Biped-Preliminaries Cloth-Skin the Biped Pt.1 Cloth-Skin the Biped Pt.2 Cloth-Simulate Local Cloth-Group-Surface Constraint Cloth-Fixup and Re-simulate Local Resimulate with Constraints MAXScript-Local Cloth Resimulation Cape-Garment Maker Cape-cloth-Create Keys Cape-Simulate-Weld Mesh Cloth-group-Surface Constrain hood Cloth-Node Constraint-Script Controller Pt.1 Cloth-Node Constraint-Script Controller Pt.2 Cloth-Final Cape Implementation Pt.1 Cloth-Final Cape Implementation Pt.2 Cloth-More MAXScript Pt.1 Cloth-More MAXScript Pt.2 Cloth-More MAXScript Pt.3
Hair and Fur Hair and Fur-Basics Hair-Cut Length and Scale Hair-Lighting Hair-Styling-Holding a Style Pt.1 Hair-Styling-Holding a Style Pt.2 Hair-Styling
Mapping Pelt Mapping-Intro Pelt Mapping-Create Irregular Object Pelt Mapping-Check Material IDs Pelt Mapping-Quick Start Pelt Mapping-Create Seams Pelt Mapping-Render UV Template Pelt Mapping-Edit UVWs Pelt Mapping-Further Study Real World Mapping
Summing Up Wrap Up
Credits About the Author
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