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Carrara 5 Training

More Carrara 5 Categories Graphics training - Animation and 3D training -
Carrara 5 Tutorials Online
Product Carrara 5 Details
Total Time : 9.00 hrs
Number of Movies : 102
Number of Discs : 2
Catalogue Number : 33714
Language : english
Author : Mark Bremmer
Sale Price : $99.95
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View simillar products Graphics training - Animation and 3D training -
Description Carrara 5
Carrara 5 is an easy-to-use but extremely powerful 3D application for both PC and Macintosh/MacIntel. Able to produce high resolution, lithography quality art to animated movies complete with particle effects, Carrara is one of the most universal 3D toolsets for any studio or work environment. This simple to follow how-to course functions on two levels: 1) Introduces someone new to Carrara software to the ins and outs of 3D content creation with this amazing tool, and 2) Demonstrates advanced capabilities for more experienced users - building on top of fundamentals. Work files are made available, so users can successfully explore and discover the secrets of working with Carrara! To begin learning Carrara 5 today, simply click on one of the movie links.
Sample - Preview the First 3 chapters of Carrara 5 video free. Free learning Carrara 5 online.

Introduction
movie image Introduction
movie image New in Carrara Pro 5
movie image Interface Tour
movie image Room Tour - Assembly
movie image Room Tour - Model
movie image Room Tour - Storyboard
movie image Room Tour - Texture
movie image Room Tour - Render
movie image General 3D Best Methods

Using The Cameras
movie image Using Cameras For Navigating Your 3D Space
movie image The Four Basic Cameras
movie image Navigating With Track/Dolly/Pan/Bank Tools
movie image Advanced - Motion Paths For Camera Movement

Creating Scenes
movie image Using the Universal Manipulator
movie image Primitive Objects
movie image Creating Text Objects
movie image Formula Objects
movie image Creating Plants
movie image Advanced - Creating Your Own Plants pt. 1
movie image Advanced - Creating Your Own Plants pt. 2
movie image Exploring the Scene Wizard & Browser
movie image Creating Your Own Carrara Library of Objects
movie image Importing 3D Models
movie image Best-methods For Scene Management

Managing Scene Elements
Setting Up a Scene
Moving/Scaling/Rotating Scene Elements
Aligning/Duplicating/Distributing/Spacing Objects
Using the Eye Dropper

Lighting a Scene
Basic Scene Lighting
Using the Distant Light
Using the Spot Light
Using the Bulb Light
Using the Anything Glows Light
Using the Shape & Tube Light
Best-methods For Lighting
Advanced - Special Lighting Effects

Modifiers
Using Modifiers & Deformers
Grouped Modifiers

The Three Carrara 5 Modelers
Comparing Spline/Vertex/Metaball Modelers

Spline Modeler
Creating Cross Sections
Creating a Wine Glass
Advanced - Importing From Other Drawing Programs
Advanced 2 - Additional Imports
Extrusion Methods

Vertex Modeler
Vertex Basics
Extruding & Sweeping
Lathing & Lofting
Tool Integration/Creasing/Smoothing
Booleans & the Cut Tool
Drawing/Ruled/Double Sweep Surfaces Tools
Drawing/Gordon/Coons Surfaces Tools
Edge Tools

Metaball Modeler
Using the Metaball Modeler

Creating Terrains
Introduction to Terrain Objects
Creating & Modifying a Terrain
Using the Map Editor
Creating Realistic Skies

Using the Replicators
What are the Two Replicators?
The Replicator pt. 1
The Replicator pt. 2
The Surface Replicator
Advanced - Shader Controlled Surface Replication

Using Shaders
Shader Introduction
Shader Tree & Basic Shader Functions
Using the Shader Tree & Applying Shaders
Working With the Multi-Channel Mixer
Working With Texture Maps
Displacement Maps
Shader Domains & Layer Lists
Layer Lists Continued
Advanced - Complex Shader Development
Advanced - Animated Displacement Mapping
Advanced - Refraction & Reflection
Translucence
Advanced - The Terrain Shader
Advanced - Terrain Shader Continued

Adding Natural & Environmental Elements
Using Particles pt. 1
Using Particles pt. 2
Advanced - Animating Particles & Particle Maps
Adding Fire/Fountains/Fog
Adding Volumetric Clouds

Animating a Scene
Working With Keyframes
Tweeners
Motion Paths
Using Physics & Behaviors
Advanced - Using the Timeline Graph Editor
Advanced - Camera Animation & Effects

Character Animation
Basic Rigging
Adding Bones
Motion Constraints & Inverse Kinematics For Organic Shapes
Influencing Bones With Weightmap Painting
Motion Constraints For Robots
Creating & Using Morph Targets

Importing Poser Files
Importing With Transposer & Poser Native Files

Rendering
Best-methods For Rendering
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps
Batch Rendering & Network Rendering

Conclusion
Wrap-Up
Contact Information

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