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Description Macromedia Flash ActionScript 2.0 OOP Macromedia Flash is one of the most versatile and user-friendly applications available today. Combine Flash with the Internet and you have unlimited possibilities for everything from animation to web applications. With ActionScripting, all of that potential becomes easier and more streamlined. Object-oriented programming (OOP) is a different approach to programming, intended to solve some of the development and maintenance problems commonly associated with large procedural programs. OOP is designed to make complex applications more manageable by breaking them down into self-contained, interacting modules. VTC author, Michael Hurwicz, explains the versatility and power of OOP complete with working examples and re-usable scripts. To begin learning today, click on one of the Macromedia Flash ActionScript 2.0 tutorials. |
| Sample - Preview the First 3 chapters of Macromedia Flash ActionScript 2.0 OOP video free. Free learning Macromedia Flash ActionScript 2.0 OOP online. |
Getting Started
What You Should Know
ActionScript 2 & Flash Player
Overview
How to Do These Tutorials
Introduction To OOP
Object-Oriented Programming
The Object
The Class Pt.1
The Class Pt.2
Instantiation
Determining an Object's Class
Creating Custom Classes
Creating Classes & Class Hierarchies
Classpath/Packages/Import Pt.1
Classpath/Packages/Import Pt.2
Code-Sharing - Composition Pt.1
Code-Sharing - Composition Pt.2
Code-Sharing - Inheritance Pt.1
Code-Sharing - Inheritance Pt.2
A Star is Born Pt.1
A Star is Born Pt.2
A Star is Born Pt.3
A Star is Born Pt.4
A Star is Born - Further Study
The Call Stack
Maintaining & Extending Classes Introduction Building Class Hierarchies The PersistentShape Class Pt.1 The PersistentShape Class Pt.2 The PersistentShape Class Pt.3 Abstract Methods/Static Members/Hierarchies Classes as Contracts/Override/Polymorphism Reusing Base Class Behaviors with Super Overloading Not Allowed Guidelines for Class Derivation Dynamic Classes Pt.1 Dynamic Classes Pt.2 Interfaces Static Members Stick Together
Information Hiding Introduction Pt.1 Introduction Pt.2 Implicit get & set Methods Overriding Implicit get & set Methods Creating Read-Only Properties Pt.1 Creating Read-Only Properties Pt.2 Creating Read-Only Properties Pt.3 Creating Read-Only Properties Pt.4 Do It Once
Prototype & Instance Members Prototype Members Pt.1 Prototype Members Pt.2 Prototype Members Pt.3 Identifying a Local Property Identifying an Object Prototype Prototype Members for Built-in Classes You Cannot Delete get/set Properties Pt.1 You Cannot Delete get/set Properties Pt.2 You Cannot Delete get/set Properties Pt.3 Why You Cannot Delete get/set Properties
Assigning Class In The Library Classpath Revisited Introduction Pt.1 Introduction Pt.2 Assigning Class with the Linkage Pt.1 Assigning Class with the Linkage Pt.2 Debugging Techniques Pt.1 Debugging Techniques Pt.2 Debugging Techniques Pt.3 Assigning Class with Component Definition
Events & Listeners Introduction AsBroadcaster Pt.1 AsBroadcaster Pt.2 AsBroadcaster Pt.3 AsBroadcaster Pt.4 AsBroadcaster Pt.5 AsBroadcaster Pt.6 AsBroadcaster Pt.7 Debugging with Codeless FLAs EventDispatcher Pt.1 EventDispatcher Pt.2 EventDispatcher Pt.3 EventDispatcher Pt.4 Storing Component Class Files Library Naming Conflicts CreateClassObject() Pt.1 CreateClassObject() Pt.2 CreateClassObject() Pt.3 CreateClassObject() Pt.4 CreateClassObject() Pt.5
Mix-Ins Introduction Icecream/Sprinkles/Almonds with Inheritance Icecream/Sprinkles/Almonds with Mix-Ins Pt.1 Icecream/Sprinkles/Almonds with Mix-Ins Pt.2 UIObjectExtensions.as UIEventDispatcher.as/EventDispatcher.as TreeDataProvider.as/Tree.as Lights/Camera/ActionScript Pt.1 Lights/Camera/ActionScript Pt.2 Lights/Camera/ActionScript Pt.3 Lights/Camera/ActionScript Pt.4 Lights/Camera/ActionScript Pt.5 Lights/Camera/ActionScript Pt.6 Lights/Camera/ActionScript Pt.7 Lights/Camera/ActionScript Pt.8 Lights/Camera/ActionScript Pt.9 Lights/Camera/ActionScript Pt.10 Lights/Camera/ActionScript Pt.11 When to Use Mix-Ins Using #include Instead of Mix-Ins The MovieClip._alpha property
Bonus Sample Application Nasty Pt.1 Nasty Pt.2 Nasty Pt.3 Nasty Pt.4
Wrapping Up Where to Go From Here
Credits About the Author
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