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Macromedia Flash ActionScript 2.0 OOP Training

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Macromedia Flash ActionScript 2.0 OOP Tutorials Online
Product Macromedia Flash ActionScript 2.0 OOP Details
Total Time : 6.50 hrs
Number of Movies : 111
Number of Discs : 1
Catalogue Number : 33577
Language : english
Author : Michael Hurwicz
Sale Price : $99.95
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Description Macromedia Flash ActionScript 2.0 OOP
Macromedia Flash is one of the most versatile and user-friendly applications available today. Combine Flash with the Internet and you have unlimited possibilities for everything from animation to web applications. With ActionScripting, all of that potential becomes easier and more streamlined. Object-oriented programming (OOP) is a different approach to programming, intended to solve some of the development and maintenance problems commonly associated with large procedural programs. OOP is designed to make complex applications more manageable by breaking them down into self-contained, interacting modules. VTC author, Michael Hurwicz, explains the versatility and power of OOP complete with working examples and re-usable scripts. To begin learning today, click on one of the Macromedia Flash ActionScript 2.0 tutorials.
Sample - Preview the First 3 chapters of Macromedia Flash ActionScript 2.0 OOP video free. Free learning Macromedia Flash ActionScript 2.0 OOP online.

Getting Started
movie image What You Should Know
movie image ActionScript 2 & Flash Player
movie image Overview
movie image How to Do These Tutorials

Introduction To OOP
movie image Object-Oriented Programming
movie image The Object
movie image The Class Pt.1
movie image The Class Pt.2
movie image Instantiation
movie image Determining an Object's Class
movie image Creating Custom Classes

Creating Classes & Class Hierarchies
movie image Classpath/Packages/Import Pt.1
movie image Classpath/Packages/Import Pt.2
movie image Code-Sharing - Composition Pt.1
movie image Code-Sharing - Composition Pt.2
movie image Code-Sharing - Inheritance Pt.1
movie image Code-Sharing - Inheritance Pt.2
movie image A Star is Born Pt.1
movie image A Star is Born Pt.2
movie image A Star is Born Pt.3
movie image A Star is Born Pt.4
movie image A Star is Born - Further Study
movie image The Call Stack

Maintaining & Extending Classes
Introduction
Building Class Hierarchies
The PersistentShape Class Pt.1
The PersistentShape Class Pt.2
The PersistentShape Class Pt.3
Abstract Methods/Static Members/Hierarchies
Classes as Contracts/Override/Polymorphism
Reusing Base Class Behaviors with Super
Overloading Not Allowed
Guidelines for Class Derivation
Dynamic Classes Pt.1
Dynamic Classes Pt.2
Interfaces
Static Members Stick Together

Information Hiding
Introduction Pt.1
Introduction Pt.2
Implicit get & set Methods
Overriding Implicit get & set Methods
Creating Read-Only Properties Pt.1
Creating Read-Only Properties Pt.2
Creating Read-Only Properties Pt.3
Creating Read-Only Properties Pt.4
Do It Once

Prototype & Instance Members
Prototype Members Pt.1
Prototype Members Pt.2
Prototype Members Pt.3
Identifying a Local Property
Identifying an Object Prototype
Prototype Members for Built-in Classes
You Cannot Delete get/set Properties Pt.1
You Cannot Delete get/set Properties Pt.2
You Cannot Delete get/set Properties Pt.3
Why You Cannot Delete get/set Properties

Assigning Class In The Library
Classpath Revisited
Introduction Pt.1
Introduction Pt.2
Assigning Class with the Linkage Pt.1
Assigning Class with the Linkage Pt.2
Debugging Techniques Pt.1
Debugging Techniques Pt.2
Debugging Techniques Pt.3
Assigning Class with Component Definition

Events & Listeners
Introduction
AsBroadcaster Pt.1
AsBroadcaster Pt.2
AsBroadcaster Pt.3
AsBroadcaster Pt.4
AsBroadcaster Pt.5
AsBroadcaster Pt.6
AsBroadcaster Pt.7
Debugging with Codeless FLAs
EventDispatcher Pt.1
EventDispatcher Pt.2
EventDispatcher Pt.3
EventDispatcher Pt.4
Storing Component Class Files
Library Naming Conflicts
CreateClassObject() Pt.1
CreateClassObject() Pt.2
CreateClassObject() Pt.3
CreateClassObject() Pt.4
CreateClassObject() Pt.5

Mix-Ins
Introduction
Icecream/Sprinkles/Almonds with Inheritance
Icecream/Sprinkles/Almonds with Mix-Ins Pt.1
Icecream/Sprinkles/Almonds with Mix-Ins Pt.2
UIObjectExtensions.as
UIEventDispatcher.as/EventDispatcher.as
TreeDataProvider.as/Tree.as
Lights/Camera/ActionScript Pt.1
Lights/Camera/ActionScript Pt.2
Lights/Camera/ActionScript Pt.3
Lights/Camera/ActionScript Pt.4
Lights/Camera/ActionScript Pt.5
Lights/Camera/ActionScript Pt.6
Lights/Camera/ActionScript Pt.7
Lights/Camera/ActionScript Pt.8
Lights/Camera/ActionScript Pt.9
Lights/Camera/ActionScript Pt.10
Lights/Camera/ActionScript Pt.11
When to Use Mix-Ins
Using #include Instead of Mix-Ins
The MovieClip._alpha property

Bonus Sample Application
Nasty Pt.1
Nasty Pt.2
Nasty Pt.3
Nasty Pt.4

Wrapping Up
Where to Go From Here

Credits
About the Author

Sponsors