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Description Maxon Cinema 4D XL6 Cinema 4D XL 6 for the Mac and PC enables users to work seamlessly between the two platforms. This extremely fast 3D modeling, animation, and ray-tracing program allows the opportunity to work within an object-oriented and multi-threaded architecture. Join 3D expert Matt Neutra in this powerful program from Maxon Computer as he teaches you the configuration, menus, and workflow. Become more knowledgeable by clicking one of the topics below now. |
| Sample - Preview the First 3 chapters of Maxon Cinema 4D XL6 video free. Free learning Maxon Cinema 4D XL6 online. |
Introduction
Introduction
4 Elements of 3D Art
Plan Your Ideas
Opening & Closing C4D
Mouse Techniques/Hot Keys
GUI Customization
Interface Overview
View
Intro To the View Window
Place-Change-Delete in Vew
The View Icons
Edit - Undo Redo View
Edit - Frame
Edit - Last 3 Commands
View - Camera Menu
View - Display Menu
View - View Menus
Configuration
Configuration Intro
GUI Refresher
General Setting-General
General Setting-Views
General Setting-Interface
General Setting-Textures
Project Settings
Render Settings
Viewport Settings
Import & Export Settings
Browser Settings
Snap Settings
Menu & Comm Managers
Chapter Summary
Workflows Workflow-Layouts Workflow-Browser Menus Workflow-Using Browser Workflow-Summary Workflow-Make A Model
Menus (1) Menus Intro File Menu Edit Menu (1) Edit Menu (2) Objects Menu (1) Objects Menu (2) Objects Menu (3) Objects Menu (4) Tools (1) Tools (2) Tools (3) Tools (4) Tools (5) Tools (6) Tools (7) Selection (1) Selection (2) Selection (3) Selection (4) Selection (5) Selection (6)
Structure Menu Structure Intro Array Clone Crumple Disconnect/Matrix Exclude Quantize & Set Value Splt & Weld Add Points & Bevel & Bridge Extrude & Extrude Inner Knife Normal Move/Scale/Rotate Magnet Mirror Smooth Shift Align/Reverse Normals Optimize/Subdivide/Triangulate
Function Menu Arrange Center Connect/Current State to Object Duplicate Randomize Reset System Transfer
Menus (2) Plug-ins Menu Render Menu (1) Render Menu (2) Window Menu Help Menu
Co-ordinates Manager Co-ordinates Manager Using What Weve Learnt (1) Using What Weve Learnt (2) Using What Weve Learnt (3)
Object Manager Object Manager Intro Drag & Drop What Are Tags? Display Tags Protection Tags Smoothing Tags Restriction Tags Render Tag Texture Tag Metaball Tags Anchor Tag IK Tags Motion Blur Tag URL Tag Expressions Edit Menu Object Menu Tags Menu Texture Menu
Material Manager Materials Manager Intro File Menu 2D vs 3D Material Edit Menu Function Menu Material Editor Material Editor Property Pane Color Panes Texture Pane
2D Channel Shaders Intro to Shaders Brick 2D Checkerboard 2D Cloud 2D Cyclone 2D Fire 2D Flame 2D Galaxy 2D Gradient 2D Marble 2D Neptune 2D Noise 2D Saturnring 2D Starfield 2D Saturn 2D Stars 2D Sunburst 2D Turbulence 2D Uranus 2D Water 2D
3D Channel Shaders 3D Shaders Intro Color 3D Earth 3D Fog 3D Marble Metal 3D Rust 3D Terrain 3D Venus 3D Wood 3D 3D Texture Example
Texture Mapping Texture Mapping Intro Search For Field Using Projection Maps Spherical Map Cylindrical Map Flat Map Cubic Map Frontal Map Spatial Map UVW Map Shrink Wrap Map Normals & Mapping Texture Mapping Example
Modelling Overview Modelling Intro Primitive Objects Splines Nurbs Summary of Modelling Types Using Splines/Nurbs/Primitives (1) Using Splines/Nurbs/Primitives (2)
Animation Animation Animation Configuration Basic Animation Keyframe Animation Changing Animation Creating Animation
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