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MetaCreations Infini D 4.5 Training

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Product MetaCreations Infini D 4.5 Details
Total Time : 9.50 hrs
Number of Movies : 154
Number of Discs : 1
Catalogue Number : 33044
Language : english
Author : Matt Neutra
Sale Price : $99.95
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Description MetaCreations Infini D 4.5
Infini-D 4.5 makes 3D animation feel like second nature, featuring the perfect balance of professional animation features, high-end special effects, and broadcast quality output, all within a celebrated, intuitive working environment. Version 4.5 features a dramatically faster renderer, a robust batch rendering queue, powerful new particle effects, and support for MetaCreations` MetaStream. In this 9.5 hour long tutorial, author Matt Neutra begins by covering the tools and menus, then moves smoothly into more complicated aspects of the program such as modeling objects, editing objects and lights, special effects, and animation tricks. With Virtual Training Company, you can even begin learning right away by clicking on the section of your choice.
Sample - Preview the First 3 chapters of MetaCreations Infini D 4.5 video free. Free learning MetaCreations Infini D 4.5 online.

Introduction
movie image About this CD

Getting Started
movie image System Requirements
movie image Setting Screen Depth
movie image Setting Memory & Launching Infini-D
movie image Preferences Overview
movie image Creating a Scene
movie image Setting Up QD3D
movie image Placing & Deleting Objects
movie image Exiting Infini-D

Tools & Menus
movie image Memory Allocation
movie image File Menu
movie image Edit Menu
movie image Model Menu
movie image Animation Menu
movie image Windows Menu
movie image Object Manipulation Tools
movie image Camera & Light Tools
movie image Object Manipulation Tools
movie image Object Linking Tools
movie image Scale & Squash Tools
movie image View Manipulation Tools
movie image Marquee Render Tool
movie image Keyboard Shortcuts

Pallets and Views
The Command Floater
The Information Tab
Navigation Tab
Animation Tab
Object Tab
Modifiers Tab
Surfaces Tab
Display Tab
Filters Tab
Standard View Windows
Camera View Windows
Editing Views
Sequencer Window
Sequencer Shortcuts
Navigate in a View
How to use Views
Selecting with the Sequencer

Modeling Objects
Work with Objects in a Scene
Primitive Objects
Extrude Objects
Lathe Objects
Freeform Objects
Text Object
Terrain Objects
Particle Objects
Importing & Exporting Objects
Object Settings Tab
Boolean Functions
Boolean Case Study
Object Hierarchies & Links
Object Constraints
Copy, Paste & Duplicate
Using Origin as a Reference

Editing Objects
SplineForm Modeller
SplineForm Workshop
What Is Path Modelling?
SplineForm Modeller Interface
Modelling in SplineFrom
Importing EPS Files
Object Liary
SplineForm Model Case Study
Mesh Editor Interface
What is a Mesh?
Working in the Mesh Editor
Mesh Point Tools
Mesh Deform Tools
Mesh Settings
Mesh Model Case Study

Surfaces and Textures
Applying & Selecting Procedural Surface
Editing Surfaces
Creating a New Surface
Import Textures or QT Movies
Composed Surfaces
Composed Surface Case Study
Surface Liary
Surface Case Study

Adding & Editing Lights
Light Types
Distant Light
Point Light
Tube Light
Spot Light
Target Spot Light
Ambient Light
Sharp and Soft Shadows
Volumetric Light
Lens Flares
Gels & Masks

Composing a Scene
Environment Settings
The Subject of your Scene
Setting the Atmosphere
Adding Lighting
Cameras and Lenses
Working Efficiently
Using Book Marks

Special Effects
Fog
Editing Particle Systems
Reflex Filters
Morphing
Shadow Catchers

Animation
What Is Animation?
Sequencer
Simple Animation Case Study
Animation Assistants
Velocity Graph
Motion Paths
QTVR Objects
QTVR Panoramas
Importing Audio

Deformations
Deformations
Twist
Bend
Taper
Shear
Bulge
Linear Wave
Circular Waves
Offset
Rotate
Scale

Animation Tricks
Duplicating Animated Objects
Hidden Parents
Animating Surfaces
Morphing with the Model Liary
Ghosting

Rendering
Rendering & Backburner Overview
Rendering Overview
Render Settings
Rendering Views
Using Backburner
Preview Over Video
Time Savin Rendering Trick

Appendix
General Preferences
Scene Preferences
Windows Preferences
Manipulation Preferences
Tools Preferences
Colors Preferences
Rendering Preferences
What is Anti-Aliasing?
What is Field Interlacing?

Case Studies
Animating a Boolean
Creating Fireworks
Animating Lens Flares
Simulating a Sparkler
Simulating Water
Animating a Shark
Basic Flying Logo
Shadow Catcher Case Study
Animating Cameras
Bump Map Case Study
Two Surface Text

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