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Description MetaCreations Infini D 4.5 Infini-D 4.5 makes 3D animation feel like second nature, featuring the perfect balance of professional animation features, high-end special effects, and broadcast quality output, all within a celebrated, intuitive working environment. Version 4.5 features a dramatically faster renderer, a robust batch rendering queue, powerful new particle effects, and support for MetaCreations` MetaStream. In this 9.5 hour long tutorial, author Matt Neutra begins by covering the tools and menus, then moves smoothly into more complicated aspects of the program such as modeling objects, editing objects and lights, special effects, and animation tricks. With Virtual Training Company, you can even begin learning right away by clicking on the section of your choice. |
| Sample - Preview the First 3 chapters of MetaCreations Infini D 4.5 video free. Free learning MetaCreations Infini D 4.5 online. |
Introduction
About this CD
Getting Started
System Requirements
Setting Screen Depth
Setting Memory & Launching Infini-D
Preferences Overview
Creating a Scene
Setting Up QD3D
Placing & Deleting Objects
Exiting Infini-D
Tools & Menus
Memory Allocation
File Menu
Edit Menu
Model Menu
Animation Menu
Windows Menu
Object Manipulation Tools
Camera & Light Tools
Object Manipulation Tools
Object Linking Tools
Scale & Squash Tools
View Manipulation Tools
Marquee Render Tool
Keyboard Shortcuts
Pallets and Views The Command Floater The Information Tab Navigation Tab Animation Tab Object Tab Modifiers Tab Surfaces Tab Display Tab Filters Tab Standard View Windows Camera View Windows Editing Views Sequencer Window Sequencer Shortcuts Navigate in a View How to use Views Selecting with the Sequencer
Modeling Objects Work with Objects in a Scene Primitive Objects Extrude Objects Lathe Objects Freeform Objects Text Object Terrain Objects Particle Objects Importing & Exporting Objects Object Settings Tab Boolean Functions Boolean Case Study Object Hierarchies & Links Object Constraints Copy, Paste & Duplicate Using Origin as a Reference
Editing Objects SplineForm Modeller SplineForm Workshop What Is Path Modelling? SplineForm Modeller Interface Modelling in SplineFrom Importing EPS Files Object Liary SplineForm Model Case Study Mesh Editor Interface What is a Mesh? Working in the Mesh Editor Mesh Point Tools Mesh Deform Tools Mesh Settings Mesh Model Case Study
Surfaces and Textures Applying & Selecting Procedural Surface Editing Surfaces Creating a New Surface Import Textures or QT Movies Composed Surfaces Composed Surface Case Study Surface Liary Surface Case Study
Adding & Editing Lights Light Types Distant Light Point Light Tube Light Spot Light Target Spot Light Ambient Light Sharp and Soft Shadows Volumetric Light Lens Flares Gels & Masks
Composing a Scene Environment Settings The Subject of your Scene Setting the Atmosphere Adding Lighting Cameras and Lenses Working Efficiently Using Book Marks
Special Effects Fog Editing Particle Systems Reflex Filters Morphing Shadow Catchers
Animation What Is Animation? Sequencer Simple Animation Case Study Animation Assistants Velocity Graph Motion Paths QTVR Objects QTVR Panoramas Importing Audio
Deformations Deformations Twist Bend Taper Shear Bulge Linear Wave Circular Waves Offset Rotate Scale
Animation Tricks Duplicating Animated Objects Hidden Parents Animating Surfaces Morphing with the Model Liary Ghosting
Rendering Rendering & Backburner Overview Rendering Overview Render Settings Rendering Views Using Backburner Preview Over Video Time Savin Rendering Trick
Appendix General Preferences Scene Preferences Windows Preferences Manipulation Preferences Tools Preferences Colors Preferences Rendering Preferences What is Anti-Aliasing? What is Field Interlacing?
Case Studies Animating a Boolean Creating Fireworks Animating Lens Flares Simulating a Sparkler Simulating Water Animating a Shark Basic Flying Logo Shadow Catcher Case Study Animating Cameras Bump Map Case Study Two Surface Text
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