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Description Swift 3D v4 < b > Swift 3D ® v4 < /b > is a simple, affordable 3D modeling and animation program. It focuses on output to Macromedia Flash (SWF) format and offers excellent vector and raster rendering capabilities. Created specifically for Macromedia Flash designers, graphic artists and other designers who spend the majority of their time in the 2D world, Swift 3D provides an accessible toolset and interface that allows anyone to quickly learn the basics of 3D modeling and animation while providing plenty of room to grow into more advanced 3D tools. This practical " how to " course by 3D animation expert and long time VTC author, < a href= " http://www.vtc.com/files/productlist.php?author=Michael%20Hurwicz " target= " _blank " > Michael Hurwicz < /a > , starts from the beginning and uses practical examples to demonstrate Swift 3D?s capabilities. Work files are provided for every example, so the user can follow right along. To begin learning today, simply click on one of the < b > Swift 3D v4 < /b > lessons. |
| Sample - Preview the First 3 chapters of Swift 3D v4 video free. Free learning Swift 3D v4 online. |
Introduction
About this Tutorial
Overview pt. 1
Overview pt. 2
New in Swift 3D v4
Getting Started
System Requirements
Setting Screen Depth
Playing Safe
For Mac Users
Viewports/Tabs and Tools
Overview and Main Menu
Viewports pt. 1
Viewports pt. 2
Tabs/Toolbars/Toolbar Lists
Property Tools pt. 1
Property Tools pt. 2
Property Tools pt. 3
Animation Tools
Hierarchy Tools
Main Menu
Trackballs/Galleries/Rendering Trackballs: Rotation/Lighting Galleries pt. 1 Galleries pt. 2 Rendering pt. 1 Rendering pt. 2 Rendering pt. 3 Render Viewport Buttons
Lights/Cameras/Materials Lighting pt. 1 Lighting pt. 2 Cameras Animating Cameras Parenting a Free Camera Animating a Target Camera pt. 1 Animating a Target Camera pt. 2 Compositing Camera Views pt. 1 Compositing Camera Views pt. 2 Geometry/Materials/Rendering pt. 1 Geometry/Materials/Rendering pt. 2 Pattern Scaling Main Menu pt.1 Main Menu pt.2
Creating Primitive Objects Overview Text Sphere/Geosphere Cube/Pyramid Cone Cylinder/Torus/Plane Polyhedron Creating a Pencil pt.1 Creating a Pencil pt.2
Vector vs. Raster Output Vector vs. Raster Output pt. 1 Vector vs. Raster Output pt. 2 Choosing the Best Fill Optimization in Flash
Materials Finish Color pt. 1 Color pt. 2 Color pt. 3 Color pt. 4 Raster vs. Vector for Textures Amount and Noise for Textures Texture Animation Adding a Material to a Gallery
Advanced Modeler Overview Working with Viewports Creating a Mesh Sub-Object Selection/Intro Soft Selection Surface Groups/Intro Breaking Apart Meshes Combining Objects Grouping Instead of Combining Roundness Align To Mirror Flatten Subdivide Welding pt. 1 Welding pt. 2 Smoothing Groups Smoothing Controls Multi-Selection Advanced Soft Selection Text in Advanced Modeler pt. 1 Text in Advanced Modeler pt. 2 Extrude Basics Extrude/Reducing Poly Count Extrude/Normals Positioning Bitmaps pt. 1 Positioning Bitmaps pt. 2
Fun with Text Fun with Text pt. 1 Fun with Text pt. 2
Animation Adjusting Animation Timing Multiple Animation Segments Delete/Cut/Paste Keyframes Saving to the Animation Gallery Animation Path
Using the Extrusion Editor Extrusion Editor Intro pt. 1 Extrusion Editor Intro pt. 2 Building a Guitar pt. 1 Building a Guitar pt. 2 Building a Guitar pt. 3 Converting Text to Paths
Using the Lathe Editor Lathe Editor pt. 1 Lathe Editor pt. 2
Importing External Files Intro and 3ds Import EPS Import
Conclusion Wrapping it Up
Credits About this Author
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