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Description auto*des*sys form*Z 3.9 AutoDesSys FormZ is a 3D modeling application that incorporates drafting and rendering. It`s the perfect tool for architects, landscape architects, engineers, product and interior designers, illustrators, and animators, whether they are mature users or novices. FormZ combines solids and surface modeling so users can create any form, real or imaginary. The highly interactive interface allows the user to generate objects graphically by using the mouse, through numeric input through the keyboard, or by mixing methods. Join Professor C. William Fox as he helps you to get the most out of this application. You can begin learning from this Virtual Training Company Tutorial right now by simply clicking on one of the links below. |
| Sample - Preview the First 3 chapters of auto*des*sys form*Z 3.9 video free. Free learning auto*des*sys form*Z 3.9 online. |
Introduction
Overview & Versions of formZ
About this Tutorial
The 3D Modeling Environment
Features of formZ
Installation & Memory Management
Launching formZ
The Interface
Screen Features
The Graphics Window & Window Tool Palette
Viewing & Zooming
The Prompts Palette
The Colors/Surface Styles Palette
Getting Help
Turning Tools Off & On
Saving Your Preferences
Keyboard Command Differences between Mac & PC
Drawing 2D Shapes
Drawing Rectangles
Drawing Polygons (Simple & Patterned)
Drawing Circles & Ellipses
Generating Line Drawings
Drawing Arcs
Mixing Straight Lines & Arcs
Drawing Spline Curves
Drawing Sketches & Stream Lines
Drawing 2D Enclosures
Drawing with Numeric Input
Drawing, Viewing & Rendering 3D Objects 3D Extrusions 3D Extrusions Converged (to a Point) 3D Enclosures Heights of Objects Plotting & Rendering Objects Types of Facetted Objects Generated by formZ
Generating 3D Primitives Generating a Primitive Cube Generating Cones & Cylinders Generating Spheres Generating Tori How the Analytic Primitives are Displayed Generating Spherical Objects
Picking Objects Picking & Unpicking Objects The Topological Levels Prepicking & Postpicking
Moving, Rotating, Sizing & Mirroring Objects Moving Objects Reading 3D Space Moving Entities at Different Topological Levels Rotating Objects Resizing (Scaling) Objects Mirror Objects Copying Objects Numerically Defined Transformations
Derivative Objects Derivative 3D Objects Ghosted Objects Derivative Objects from Parts of Other Objects Derivative Objects from Complete Objects Derivative Surface Objects Parallel Objects Unfolding Objects
Terrain Models Meshed Terrain Model Stepped Terrain Model Triangulated Contour Model
Objects of Revolution Lathed Objects Helixes
Stairs Spiral Stairs Stairs from Paths Stairs from Contour Lines
Sweeps Along Paths Axial Sweeps Two Source Sweeps Two Path Sweeps Boundary Sweeps Sweeps Along Faces of Objects
Skinning Skins Along Paths Generating Nurbz from Skins Cross Skinning
Meshes Plain Meshes Smooth Meshes Reducing the Resolution of Meshes
Deformations Profiles & Mesh Movement Point Disturbances Object deformation
Rounding Objects Plain Rounding Controlled Rounding
Curved Line Meshes Controlled Curves Controlled Meshes Nurbz Meshes
Patches Deriving Patches Growing, Stitching & Attaching Patches Dividing Patches
Metaformz Generating & Evaluating Metaballs Generating & Evaluating Metaformz Modeling with Metaformz
Boolean, Trim & Stitch Operations Union, Intersection & difference of 2D Shapes Union, Intersection & difference of 3D Shapes Objects Splitting Each Other 2D Booleans for 3D Modeling Trimming & Stitching
Sections of Objects & Contours 2D Sections 3D Sections Deriving Contour Lines
Text Placing & Editing Text Text Along Path & Between Lines Editing Text Control Lines
Symbols & Instances Creating Symbol Definitions Placing Symbols
Attaching Attaching Objects Point-to-Point Attachments Segment-to-Segment Attachments Face-to-Face Attachments Setting the Justification Options Object-to-Object Attachments Attaching Surface Objects
Aligning & Distributing Aligning & Distributing Options
Extending Segments to Surfaces Extending Options
Placing Objects on Other Objects Placing Options
Attributes, Layers & Querying Coloring Objects & Their Faces Placing Objects on Layers Querying Objects & Their Parts
Insertions & Deletions Inserting Outlines Inserting faces & Volumes Inserting Holes Inserting Openings Deleting Points, Segments, Outlines & Faces
Reference Planes & Their Palette Defining Arbitrary Reference Planes Switching Planes from the Palette The Reference Plane Tools
Views & Their Palettes Saving Custom Views The Viewing Tools
Model Example - Three Story Building Frame File Organization & Set-Up Constructing Slab & Columns Duplicating & Locating Slabs & Columns Constructing & Duplicating Stairs Visualizing the Model
Model Example - Site & Small Building Creating Walls, Openings and Insertions Creating the Roof Creating the Site Visualizing the Completed Project
Model Example - Sail Boat using Mesh Techniques Creating the Hull Creating the Mast & Sails Merging Parts and Visualizing Project
Model Example - A Flower using NURBS Creating the Exterior Pedals Creating the Interior Pedals Creating the Bud, Stem & Leaves
Model Example - Toy Duck using Cage & Patches Creating the Cage Editing the Cage Refining the Cage Form Converting the Cage to a Patch Object Detaching a Piece of the Cage
Model Example - A Mousehead using Metaformz & Patches Creating the Head using Metaformz Creating the Ears using Patches Creating the Nose Creating the Eyes
Credits About the Author
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