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Description Carrara Studio 3 Carrara Studio 3 offers a complete solution for 3D modeling, animation and rendering. Available for Macintosh and Windows, Carrara Studio 3 combines the features and tools that creative professionals, educators, students and serious hobbyists find most appealing. In this Virtual Training Company tutorial, author and expert 3D animator Doug Sahlin teaches fundamentals for creating 3D scenes, modeling objects, and animations using keyframes, physics, and bones. Later chapters will teach more advanced features and concepts. To being learning today, simply click on one of the links below. |
| Sample - Preview the First 3 chapters of Carrara Studio 3 video free. Free learning Carrara Studio 3 online. |
Introducing Carrara
Welcome to Carrara
What's New in Carrara 3?
Navigating in 3D Space
Introducing the Interface
Introducing the Rooms
Exploring the Workflow
Creating Images
Creating Animations
Planning Your Project
Exploring The New Scene Wizard
Navigating the Workspace
Exploring the Interface
Customizing the Workspace
Using Primitive Objects
Creating Text Objects
Importing 3D Models
Using the Properties Tray
Using the Sequencer Tray
Using the Browser Tray
Managing Scene Elements
Using Carrara's Color Pickers pt. 1
Using Carrara's Color Pickers pt. 2
Setting Up a Scene pt. 1
Setting Up a Scene pt. 2
Moving Scene Elements
Scaling Scene Elements
Rotating Scene Elements
Aligning Scene Objects
Distributing and Spacing Objects
Changing Your Viewpoint
Working with Multiple Views
Changing Preview Quality
Modifying the Working Box
Using the Cameras Using the Director's Camera Using the Conical Camera Saving Camera Positions Using the Isometric Camera Using the Spherical Camera Using Multiple Cameras
Lighting Your Scene Setting Up Scene Lighting Setting Light Properties Aiming Lights Using the Bulb Light Using the Spot Light Using the Distant Light Using the Shape and Tube Lights Using the Anything Glows Light Using Global Illumination Creating Special Lighting Effects pt. 1 Creating Special Lighting Effects pt. 2 Creating Special Lighting Effects pt. 3
Modeling with Modifiers Using Modifiers Distorting Objects Using Complex Deformers pt. 1 Using Complex Deformers pt. 2 Using Basic Deformers Modeling with Multiple Modifiers
Using the Spline Modeler Introducing the Spline Modeler Creating Shapes Choosing Extrusion Settings Working with Cross Sections Working with Extrusion Presets Creating a Wineglass Working with Multiple Shapes Beveling a Shape Spline Modeler Tips and Tricks
Using the Vertex Modeler Introducing the Vertex Modeler Creating Vertex Objects Using the Polyline tool Extruding/ Sweeping/ Lathing Vertex Objects Lofting Vertex Objects Boolean Modeling Modeling Vertex Objects Other Vertex Modeling Techniques Vertex Modeler Tips and Tricks
Using the Meta-Ball Modeler Introducing the Meta-Ball Modeler Working with Meta-Ball Primitives Creating a Meta-Ball Model Meta-Ball Model Tips and Tricks Four Element Shaders
Creating Terrains Creating Terrain Objects Introducing the Terrain Modeler Generating a Terrain Modifying a Terrain Creating Trees Creating Bodies of Water Modeling with Grayscale Maps Generating a Sky
Advanced Modeling Techniques Creating Intricate Shapes (AI Files) Modeling with Multiple Shapes Modeling with Boolean Operations Converting a Model Spinning Wheel Spokes
Texturing Your Models Introducing the Shader Browser Working with Preset Shaders Working with Master Shaders Editing Object Shaders
Creating Custom Shaders Introducing the Texture Room Working with Shader Components pt. 1 Working with Shader Components pt. 2 Combining Components with Operators Using the Natural Functions Using the Pattern Functions Using the Smart Pack pt. 1 Using the Smart Pack pt. 2 Exploring the Shader Channels pt. 1 Exploring the Shader Channels pt. 2
Using Shader Layers Adding Shader Layers Adding Surface Relief Applying Labels to Objects
Advanced Shading Techniques Understanding Mapping Modes Working with Texture Maps Using Multi-Channel Mixers Creating Realistic Shaders Creating Textures with Video Files Creating Marble Creating Glass
Adding Special Effects Creating Fire Simulating Fog Creating Clouds Creating Fountains Generating Particles pt. 1 Generating Particles pt. 2
Animating a Scene Understanding Animation Animating with Keyframes Using Tweeners pt. 1 Using Tweeners pt. 2 Animating with Motion Paths Animating with Physics pt. 1 Animating with Physics pt. 2 Animating with Modifiers Using Object Behaviors Animating with the Storyboard Room
Character Animation Using Motion Constraints Creating an IK Chain Animation with Bones
Rendering a Scene Choosing a Render Engine Choosing an Export File Format Setting Up the Render Optimizing a Render Rendering and Exporting the Scene Rendering and Exporting an Animation Setting Up and Rendering a QTVR Movie Batch Rendering
Using Carrara with Other Software Exporting Models Post Render Editing Editing Animations Post Render Carrara Plug-Ins
Conclusion Carrara Internet Resources Where to go from Here?
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