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Description Carrara 4 < b > Carrara 4 < /b > keeps professional designers ahead of the curve by offering superior performance capabilities and a prodigious toolset that seamlessly integrates into any workflow. Carrara 4 also makes it easy for the beginner because of its unique organization of rooms within the interface, providing an immediate disposal of tools (whether it?s modeling, texturing or rendering). Carrara 4 Pro also comes pre-loaded with essential plug-ins, TransPoser? and CADstyle?, as well as Amapi Designer 7, a fully functional version of the versatile modeling package from Eovia. VTC author, < a href=`http://www.vtc.com/files/productlist.php?author=Doug%20Sahlin` target= " _blank " > Doug Sahlin < /a > , shows users how to create 3D scenes for publishing to the Web or print, design textures for modelers, create shapes using modelers, add special effects, animate a scene, and much more. Available for both Mac and PC, Carrara 4 is essential for the graphic designer, 3D artist, or hobbyist looking to take their creativity to the next level. To begin learning today, simply click on one of the Carrara Pro 4 lessons. |
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Introducing Carrara
Welcome to Carrara
New in Carrara 4
Navigating in 3D Space
Introducing the Interface
Introducing the Rooms
Create Scenes and Animations
Exploring the Workflow pt. 1
Exploring the Workflow pt. 2
Creating Images
Creating Animations
Planning Your Project
Exploring the Scene Wizard
Navigating the Workspace
Exploring the Interface
Customizing the Workspace
Using Primitive Objects
Creating Text Objects
Importing 3D Models
Managing Scene Elements Using the Properties Tray Using the Sequencer Tray Using the Browser Tray Using the Carrara Color Pickers pt. 1 Using the Carrara Color Pickers pt. 2 Setting Up a Scene pt. 1 Setting Up a Scene pt. 2 Moving Scene Elements Scaling Scene Elements Rotating Scene Elements Aligning Scene Objects Distributing and Spacing Objects Changing Your Viewpoint Working with Multiple Views Changing Preview Quality Modifying the Working Box
Using the Cameras Using the Director's Camera Using the Conical Camera Saving Camera Positions Using the Isometric Camera Using Multiple Cameras
Lighting Your Scene Setting Up Scene Lighting Setting Light Properties Aiming Lights Using the Bulb Light Using the Spot Light Using the Distant Light Using the Shape and Tube Lights Using the Anything Glows Light Creating Special Lighting Effects pt. 1 Creating Special Lighting Effects pt. 2 Creating Special Lighting Effects pt. 3
Modeling with Modifiers Using Modifiers Distorting Objects Using Complex Deformers pt. 1 Using Complex Deformers pt. 2 Using Basic Deformers
Using the Spline Modeler Introducing the Spline Modeler Creating Shapes Choosing Extrusion Settings Working with Cross Sections Working with Extrusion Presets Creating a Drinking Glass Working with Multiple Shapes Beveling a Shape Spline Modeler Tips and Tricks
Using the Vertex Modeler Introducing the Vertex Modeler Creating Vertex Objects Using the Polyline Tool Extruding/Sweeping/Lathing Vertex Objects pt. 1 Extruding/Sweeping/Lathing Vertex Objects pt. 2 Lofting Vertex Objects Boolean Modeling Modeling Vertex Objects Other Vertex Modeling Techniques pt. 1 Other Vertex Modeling Techniques pt. 2 Vertex Modeler Tips and Tricks
Using the Meta-Ball Modeler Introducing the Meta-Ball Modeler Working with Meta-Ball Primitives Creating a Meta-Ball Model pt. 1 Creating a Meta-Ball Model pt. 2 Meta-Ball Model Tips and Tricks
Creating Terrains Creating Terrain Objects Generating a Terrain pt. 1 Generating a Terrain pt. 2 Modifying a Terrain Creating Trees Creating Bodies of Water Elements Shaders Generating a Sky pt. 1 Generating a Sky pt. 2 Generating a Realistic Sky pt. 1 Generating a Realistic Sky pt. 2
Texturing Your Models Introducing the Shader Browser Working with Preset Shaders Working with Master Shaders Editing Object Shaders
Creating Custom Shaders Introducing the Texture Room Working with Shader Components pt. 1 Working with Shader Components pt. 2 Combining Components with Operators Using the Pattern Functions pt. 1 Using the Pattern Functions pt. 2 Using the Natural Functions Exploring Other Shader Components pt. 1 Exploring Other Shader Components pt. 2 Exploring the Shader Channels pt. 1 Exploring the Shader Channels pt. 2
Using Shader Layers Adding Shader Layers Adding Surface Relief Applying Labels to Objects
Advanced Shading Techniques Understanding Mapping Modes Working with Texture Maps Using Multi-Channel Mixers Creating Realistic Shaders Creating Textures with Video Files Creating Marble Creating Glass Shading Terrains
Adding Special Effects Creating Fire Simulating Fog Creating Clouds Creating Fountains Generating Particles pt. 1 Generating Particles pt. 2
Animating a Scene Understanding Animation Animating with Keyframes Using Tweeners pt. 1 Using Tweeners pt. 2 Using Tweeners pt. 3 Animating with Motion Paths pt. 1 Animating with Motion Paths pt. 2 Animating with Physics pt. 1 Animating with Physics pt. 2 Animating with Modifiers Using Object Behaviors Animating with the Storyboard Room
Character Animation Using Motion Constraints pt. 1 Using Motion Constraints pt. 2 Creating an IK Chain Animation with Bones pt. 1 Animation with Bones pt. 2
Rendering a Scene Choosing a Render Engine pt. 1 Choosing a Render Engine pt. 2 Choosing an Export File Format Setting Up and Optimizing the Render Rendering and Exporting the Scene Rendering and Exporting an Animation Batch Rendering
Using Carrara with Other Software Exporting Models Post Render Editing Editing Animations Post Render Carrara Plug-Ins
Conclusion Carrara Internet Resources Where to Go From Here?
Credits About this Author
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