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Description Lightwave 3D Fundamentals NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including Babylon 5, the M & M commercials and Jimmy Neutron. Designers and artists from Malaysia to Norway, U.S. to Australia, and everywhere in between, are producing award-winning work and making a living with LightWave 3D. Whether you are watching television, browsing the Web, reading a magazine, taking in a new movie at the theater, or watching billboards and buildings on your way to work, you are encountering work produced or visualized using LightWave 3D. And now with the help of VTC author and professional animator, Dwayne Ferguson, learn how to utilize this program to your own advantage. Create stunning pictures, movies, and even design your own video game. You?re only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D Fundamentals lessons. |
| Sample - Preview the First 3 chapters of Lightwave 3D Fundamentals video free. Free learning Lightwave 3D Fundamentals online. |
Introduction
Introduction to Lightwave
What is Lightwave 3D?
System Requirements for Mac & PC
Mac & PC Keyboard Commands
Who Uses Lightwave
Sample Animation
Content Structure
Content Structure
The Hub
The Hub Explained
Modeler The Modeler Interface X Y Z Coordinates Viewports Viewport Controls Selection Options Modeling Modes Points Mode Polygon Mode Symmetry Mode Display Options/Tab Pt.1 Display Options/Tab Pt.2 Display Options/Tab Pt.3 General Options The Grid Menu Tabs/Groups
Modeler Tools Create & Modify The Create Tab/Group Object Tools Element Tools The Modify Tab/Group Move Tools Rotate Tools Stretch Tools Deform Tools
Modeler Tools Multiply & Construct The Multiply Tab/Group Extend Tools Combine Tools Duplicate Tools The Construct Tab/Group The Reduce Tools Subdivide Tools Convert Tools
Modeler Tools Detail & Map The Detail Tab/Group Layer Tools Polygon Tools Point Tools Curves & Other Tools The Map Tab/Group
Creating A Model Modeling Explained Polygon Modeling Point Modeling Surface Normals Splines Subpatch Mode Primitive Shapes Creating A Box Creating A Ball Creating A Cone Loading & Closing Objects Numeric Values Rotational Pivot Parenting In Modeler Model A Starship Pt.1 Model a Starship Pt.2 Model a Starship Pt.3
Naming Objects & Parts Naming Objects Part Names Naming Surfaces Selecting Parts
Layers Working with Layers Layer Views
Text Creating Text Choosing Fonts Scaling Text Extruding Importing EPS Text Paths Modifying Text
Layout The Layout Interface Layout Views Tabs/Groups & Menus The Items Menu The Objects Tab The Lights Tab The Camera Tab The Scene Tab The Lscript Tab The Display Tab The Modeler Button
Scenes Working with Scenes Loading Scenes & Objects Save All Objects Incremental Saving Backdrops Combining Scenes
Keyframes Keyframes Explained Pt.1 Keyframes explained Pt.2 The Timeline Working with Keyframes
The Camera The Camera in Layout Camera Properties Adding & Deleting Cameras Targeting The Camera
Animation Animation Concepts Animating with Autokey Autokey Pros & Cons Animation Controls Parenting in Layout Translation/Rotation Channels Position & Rotation Layout Orientation Creating & Saving Previews Animate a Starship Pt.1 Animate a Starship Pt.2 Animating the Camera Saving
Lighting Lighting Scenes Light Types Adding & Deleting Lights Distant Lights & Spot Lights Point Lights & Linear Lights Area Lights & Ambient Light Light Properties Shadows Lens Flares
The Surface Editor Surfacing Explained Image Maps UV Maps The Basic Tab Color/Luminosity/Diffuse Specularity/Glossiness/Reflection Transparency/Refraction/Translucency Bump Smoothing/Double Sided Advanced Tab Environment Tab Shaders Tab Texture Editor Procedural Textures Gradients
The Schematic View Using Schematic View Parenting/Unparenting Schematic Tools
Rendering Rendering Explained Render Setup Ray Tracing Shadow Maps Render Animation Setup Test Renders Rendering Movies for Mac/PC Rendering for Print
Viper Viper Overview Enabling/Disabling Viper Using Viper
Customizing The Workspace Customizing Modeler Viewports Customizing Modeler Menus Customizing Layout Viewports Customizing Layout Menus
Shortcut Keys Shortcuts for Modeler Shortcuts for Layout
The Lightwave Community Why Join an Online Community Free 3D Resources Online
Credits About The Author
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