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Maya 6 Fundamentals Training

More Maya 6 Fundamentals Categories Animation and 3D training -
Maya 6 Fundamentals Tutorials Online
Product Maya 6 Fundamentals Details
Total Time : 7.00 hrs
Number of Movies : 87
Number of Discs : 2
Catalogue Number : 33588
Language : english
Author : Michael Ingrassia
Sale Price : $99.95
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Description Maya 6 Fundamentals
Academy Award® winning Maya® software is the world?s most powerfully integrated 3D modeling, animation, effects, and rendering solution. Maya also adds to the quality and realism of 2D graphics. That?s why film and video artists, game developers, visualization professionals, Web and print designers turn to Maya to take their work to the next level. VTC Author Michael Ingrassia gets you started using Maya 6® with easy to follow, practical projects. To begin learning today, simply click on the Maya 6® links.
Sample - Preview the First 3 chapters of Maya 6 Fundamentals video free. Free learning Maya 6 Fundamentals online.

Maya User Interface
movie image Menus & Buttons
movie image Channels & Layers
movie image Timeslider & UI Displays
movie image Duplicating/Grouping/Parenting

Creating An Apple
movie image Creating A New Project
movie image Basic Modeling Techniques
movie image Adding a Stem
movie image Finishing The Apple
movie image Adding A Leaf
movie image Applying Textures
movie image Final Render

Model And Rig A Hand
movie image Box Modeling The Hand
movie image Creating Fingers
movie image Attaching Fingers
movie image Finishing The Model
movie image Preparing To Rig
movie image Setting Up Joints Pt.1
movie image Setting Up Joints Pt.2
movie image Binding The Mesh Pt.1
movie image Binding The Mesh Pt.2
movie image Set Driven Keys

Jumping Pumpkin
Overview & Begin Modeling
Cut Out Eyes & Mouth
Extruding Faces
Creating Stem & UV
Applying Procedural Shader
Animating The Pumpkin
Adding Secondary Animation
Rigging The Stem
Applying Glow To Face
Creating Set Driven Key
Creating A Rolling Terrain
Setup Main Lighting Pt.1
Setup Main Lighting Pt.2
Adding Secondary Lights
Preparing Proper Rendering Pt.1
Preparing Proper Rendering Pt.2

Character Setup/Rigging
Building The Character
Add Torso/Legs & Feet
Duplicating The Sides
Adjusting Legs for IK
Creating Leg Joints
Finishing The Skeleton
Mirroring Joints
Parenting Geometry
Applying Leg IK
Arm IK vs. FK
Adding Pole Vectors
Building Controllers Pt.1
Building Controllers Pt.2
Expression Driven Spine
Automatic Hip Roll
Head Control
Final Controls Setup
Channel Control Cleanup

Character Animation
Setting Initial Keyframes
Beginning A Walk Cycle
Alternating The Feet
Adjusting The Graph Editor
Arm & Hip Sway
Finalizing The Walk Cycle

Simple Practice Projects
Creating a Chair
Create A Realistic Eyeball Pt.1
Create A Realistic Eyeball Pt.2
Eyeball Adding a Lens
Eyeball Adding more detail
Eyeball Setup working eyelids
Making Simple Teeth
Modeling A Spoon
Creating A Skycube
Create A Rolling Terrain
Applying Paint FX Grass

Lights! Camera! Render!
Three Point Lighting Pt.1
Three Point Lighting Pt.2
Three Point Lighting Pt.3
Three Point Lighting Pt.4
Three Point Lighting Pt.5
Gobo Light Gels
Creating A GI Dome
Adding Optical FX
Camera Gates
Camera Paths & Targeting
Depth Of Field Overview
Render Global Basics
Adding Motion Blur & Raytracing

Credits
About this Author

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