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Description Maya 6 Fundamentals Academy Award® winning Maya® software is the world?s most powerfully integrated 3D modeling, animation, effects, and rendering solution. Maya also adds to the quality and realism of 2D graphics. That?s why film and video artists, game developers, visualization professionals, Web and print designers turn to Maya to take their work to the next level. VTC Author Michael Ingrassia gets you started using Maya 6® with easy to follow, practical projects. To begin learning today, simply click on the Maya 6® links. |
| Sample - Preview the First 3 chapters of Maya 6 Fundamentals video free. Free learning Maya 6 Fundamentals online. |
Maya User Interface
Menus & Buttons
Channels & Layers
Timeslider & UI Displays
Duplicating/Grouping/Parenting
Creating An Apple
Creating A New Project
Basic Modeling Techniques
Adding a Stem
Finishing The Apple
Adding A Leaf
Applying Textures
Final Render
Model And Rig A Hand
Box Modeling The Hand
Creating Fingers
Attaching Fingers
Finishing The Model
Preparing To Rig
Setting Up Joints Pt.1
Setting Up Joints Pt.2
Binding The Mesh Pt.1
Binding The Mesh Pt.2
Set Driven Keys
Jumping Pumpkin Overview & Begin Modeling Cut Out Eyes & Mouth Extruding Faces Creating Stem & UV Applying Procedural Shader Animating The Pumpkin Adding Secondary Animation Rigging The Stem Applying Glow To Face Creating Set Driven Key Creating A Rolling Terrain Setup Main Lighting Pt.1 Setup Main Lighting Pt.2 Adding Secondary Lights Preparing Proper Rendering Pt.1 Preparing Proper Rendering Pt.2
Character Setup/Rigging Building The Character Add Torso/Legs & Feet Duplicating The Sides Adjusting Legs for IK Creating Leg Joints Finishing The Skeleton Mirroring Joints Parenting Geometry Applying Leg IK Arm IK vs. FK Adding Pole Vectors Building Controllers Pt.1 Building Controllers Pt.2 Expression Driven Spine Automatic Hip Roll Head Control Final Controls Setup Channel Control Cleanup
Character Animation Setting Initial Keyframes Beginning A Walk Cycle Alternating The Feet Adjusting The Graph Editor Arm & Hip Sway Finalizing The Walk Cycle
Simple Practice Projects Creating a Chair Create A Realistic Eyeball Pt.1 Create A Realistic Eyeball Pt.2 Eyeball Adding a Lens Eyeball Adding more detail Eyeball Setup working eyelids Making Simple Teeth Modeling A Spoon Creating A Skycube Create A Rolling Terrain Applying Paint FX Grass
Lights! Camera! Render! Three Point Lighting Pt.1 Three Point Lighting Pt.2 Three Point Lighting Pt.3 Three Point Lighting Pt.4 Three Point Lighting Pt.5 Gobo Light Gels Creating A GI Dome Adding Optical FX Camera Gates Camera Paths & Targeting Depth Of Field Overview Render Global Basics Adding Motion Blur & Raytracing
Credits About this Author
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