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Maya 8.5 Fundamentals Training

More Maya 8.5 Fundamentals Categories Animation and 3D training -
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Product Maya 8.5 Fundamentals Details
Total Time : 7.50 hrs
Number of Movies : 86
Number of Discs : 2
Catalogue Number : 33819
Language : english
Author : John Park
Sale Price : $99.95
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Description Maya 8.5 Fundamentals
Maya is the world`s most powerful integrated 3D modeling, animation, effects, and rendering software. That`s why top feature film, animation and video artists, game developers, visualization professionals, Web and print designers rely on Maya. And because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or the embedded MEL scripting language. In this VTC course, John Park - Character Technical Director with Walt Disney Animation Studios, teaches the fundamentals of Maya 8.5, while showing " practical " examples on how to streamline your workflow. To begin learning, click on one of the movie links. < p > < i > *** Captions not available on CD version. < /i > < /p >
Sample - Preview the First 3 chapters of Maya 8.5 Fundamentals video free. Free learning Maya 8.5 Fundamentals online.

Introduction
movie image About this Course
movie image Overview of Maya
movie image New in Maya 8.5

Getting Around
movie image Interface Tour
movie image Selection
movie image Cartesian Coordinates pt. 1
movie image Cartesian Coordinates pt. 2
movie image Geometric Building Blocks
movie image Project Management
movie image Setting Keyframes
movie image Ball Drop Bounce
movie image Shader Basics
movie image Point Lights
movie image Render Settings

Diving In
movie image Outliner
movie image Hotkeys pt. 1
movie image Hotkeys pt. 2
movie image Component Mode
movie image Geometry types
movie image Pivot Points pt. 1
movie image Pivot Points pt. 2
movie image Material Types pt. 1
movie image Material Types pt. 2
movie image Spotlights
movie image Camera Basics

Building Detail
Hypergraph
Curve Creation
Curve Editing
Revolves
Camera Turntable
Extruded Surfaces
Lofting
Graph Editor
Texture Maps
Mapping Coordinates
Depth Maps
Soft Shadows
Gobos pt. 1
Gobos pt. 2

Adding Depth
Shelves
User Prefs
Polygon Modeling Techniques
Extrude Face
Split Polygon
Edge Loop Cut pt. 1
Edge Loop Cut pt. 2
Smooth Proxy
Hierarchies and Groups
Bump Maps
Transparency
Raytraced Soft Shadows
Depth of Field

Making Connections
Artisan Select
Motion Paths
Driven Keys
Displacement Mapping
Three-point Lighting
OptiFX

Moving On Up
Text
Bevel
Skeleton Basics
Added Attributes
Toon Shading
Reflection and Refraction pt. 1
Reflection and Refraction pt. 2
Batch Rendering Animation

Beyond Basics
Show By Type
Hiding and Showing
Layers
Snapping
Cluster Deformers
Lattices
Constraints
Inverse Kinematics
3D Paint
Final Gather
Motion Blur

Advanced Topics
MEL Scripting pt. 1
MEL Scripting pt. 2
Skinning
Reflection Mapping
Image Based Lighting
Dynamics
Particles

End
Wrap Up

Credits
About the Author

Sponsors