Maya Fundamentals

Author:Matt Neutra
Language:english
Category:Adobe,Internet Web Design,
Lessons:0 | 0 hrs
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If you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This Virtual Training Company tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more. To get started, just click one of the movie topics below.
Maya FundamentalsMaya Fundamentals: If you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This Discovery Computer Training tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more. To get started, just click one of the movie topics below. Listed below are all of the chapter and lesson contents for the Maya Fundamentals Try For Free Right Now To help you evaluate our training, we have made some of the tutorials for Maya Fundamentals freely available. Click on any of the linked lesson listings below to preview Free! Maya Fundamentals
First 3 Lessons Free Online (Press the links below to open up the free lessons. The lessons will open in a popup window from this screen and play in Quicktime):

Maya Fundamentals

Introduction

Intro and How to Launch Maya
The File Menu & File Types Hierarchy
Creating a Project

User Interface Basics

Complex Interactivity
Layered Functionality

Visual Interactivity - Eyes

Tri-axial Coordinate Space and Cameras
The Space Bar
Camera Tools - Tumble /Track and Dolly
Camera Keystrokes

Manual Interactivity - Hands

Mouse vs. Lower left Keyboard
The Select Tool - Shift vs. Ctrl
The Move Tool
The Rotate Tool
The Scale Tool
The Show Manipulator Tool
Pivots

Display Hotkeys

Object Specific Display Options (smoothness)
Window Specific Display Options (wire-frame to hardware-shaded)

Theoretical Foundations - What Is a Sphere?

Node-Based Hierarchy
The Hierarchy of the Surface
Transform Node Hierarchy
History vs. Hierarchy

Selection Masks

Object Mode Selection Masks
Component Mode Selection Masks

Modules

Modeling
Rendering
Animation
Dynamics

What is Modeling?

Digital Sculpture
Create Surfaces to be Rendered
Skins to be Animated

Nurbs vs. Polygons

Nurbs
Polygons
Why We are Working with Nurbs

Creating Curves and Curve Editing

Create CV Curve Tool
CV Curve Tool Explained
Open/Close and Reverse Curve
Snapping
Bugs and Preferences

Primitives

Types
Editing Using History

Creating Surfaces

Revolve
Creating other Surfaces in Maya

Editing Surfaces

Duplicate Tool
Selecting and Pulling CVs and Hulls
Inserting Isoparms
Rebuild Surfaces
Open/Close Surfaces
Attach/Detach Surfaces
Reverse Surface Direction

What is Rendering?

Applying Attributes to a Surface
Lighting a Scene to Create Atmosphere

Rendering Editors

Hypershade
Attribute Editor
Render View Window
Render Globals Window

Lighting a Scene / Adding Textures

Create Default Light
Create Point Light / Glow
Create Spot Light
Create Key Light
Create Spot Light for Back Light Effect
Create a Shadow Pattern
Create Fill Light / Finish Scene
Create Leather Texture
Create Sidewall / Shader
Rename Shader
Create Texture BumpMap (Photoshop)
Apply BumpMap Texture
Apply Texture to Wing and Tail Section
Create Glass-like Texture / Finish Scene

Materials

Common Material Attributes
Material Types

Textures and Utilities

Types of Textures
Textures Explained
Attributes of Textures
Attributes of Utilities
Types of Utilities

Lights

Types of Lights
Light Attributes Pt 1
Light Attributes Pt 2
Light Manipulators

Cameras

Types of Cameras
Camera Controls

What is Animation?

Animation Set-Up
Setting Keyframes to Describe Change Over Time

UI Review

Channel Box
Time Line

Animation Editors

Graph Editor
Dope Sheet
HyperGraph
Outliner

Set Up

Transform Node Hierarchy
Skeletal Hierarchy
IK Systems and Deformers
Facial Set Up

Animation Work Procedure

Set Up Scene / Move / Rotate / Scale
Set Keyframes - Scale
Set Keyframes For Ball Rotation
Analysis / Set Pp Timing
Tangents / Graph Editor
Graph Editor Continued
Editing Keyframes / Fine Tuning
Finish Scene / Play Blast

Maya in the Animation Industry

Modeler
Technical Director
Animator


01 Introduction
0101 Intro and How to Launch Maya
0102 The File Menu & File Types Hierarchy
0103 Creating a Project

02 User Interface Basics
0201 Complex Interactivity
0202 Layered Functionality

03 Visual Interactivity - Eyes
0301 Tri-axial Coordinate Space and Cameras
0302 The Space Bar
0303 Camera Tools - Tumble /Track and Dolly
0304 Camera Keystrokes

04 Manual Interactivity - Hands
0401 Mouse vs. Lower left Keyboard
0402 The Select Tool - Shift vs. Ctrl
0403 The Move Tool
0404 The Rotate Tool
0405 The Scale Tool
0406 The Show Manipulator Tool
0407 Pivots

05 Display Hotkeys
0501 Object Specific Display Options (smoothness)
0502 Window Specific Display Options (wire-frame to hardware-shaded)

06 Theoretical Foundations - What Is a Sphere?
0601 Node-Based Hierarchy
0602 The Hierarchy of the Surface
0603 Transform Node Hierarchy
0604 History vs. Hierarchy

07 Selection Masks
0701 Object Mode Selection Masks
0702 Component Mode Selection Masks

08 Modules
0801 Modeling
0802 Rendering
0803 Animation
0804 Dynamics

09 What is Modeling?
0901 Digital Sculpture
0902 Create Surfaces to be Rendered
0903 Skins to be Animated

10 Nurbs vs. Polygons
1001 Nurbs
1002 Polygons
1003 Why We are Working with Nurbs

11 Creating Curves and Curve Editing
1101 Create CV Curve Tool
1102 CV Curve Tool Explained
1103 Open/Close and Reverse Curve
1104 Snapping
1105 Bugs and Preferences

12 Primitives
1201 Types
1202 Editing Using History

13 Creating Surfaces
1301 Revolve
1302 Creating other Surfaces in Maya

14 Editing Surfaces
1401 Duplicate Tool
1402 Selecting and Pulling CVs and Hulls
1403 Inserting Isoparms
1404 Rebuild Surfaces
1405 Open/Close Surfaces
1406 Attach/Detach Surfaces
1407 Reverse Surface Direction

15 What is Rendering?
1501 Applying Attributes to a Surface
1502 Lighting a Scene to Create Atmosphere

16 Rendering Editors
1601 Hypershade
1602 Attribute Editor
1603 Render View Window
1604 Render Globals Window

17 Lighting a Scene / Adding Textures
1701 Create Default Light
1702 Create Point Light / Glow
1703 Create Spot Light
1704 Create Key Light
1705 Create Spot Light for Back Light Effect
1706 Create a Shadow Pattern
1707 Create Fill Light / Finish Scene
1708 Create Leather Texture
1709 Create Sidewall / Shader
1710 Rename Shader
1711 Create Texture BumpMap (Photoshop)
1712 Apply BumpMap Texture
1713 Apply Texture to Wing and Tail Section
1714 Create Glass-like Texture / Finish Scene

18 Materials
1801 Common Material Attributes
1802 Material Types

19 Textures and Utilities
1901 Types of Textures
1902 Textures Explained
1903 Attributes of Textures
1904 Types of Utilities
1904 Attributes of Utilities

20 Lights
2001 Types of Lights
2002 Light Attributes Pt 1
2003 Light Attributes Pt 2
2004 Light Manipulators

21 Cameras
2101 Types of Cameras
2102 Camera Controls

22 What is Animation?
2201 Animation Set-Up
2202 Setting Keyframes to Describe Change Over Time

23 UI Review
2301 Channel Box
2302 Time Line

24 Animation Editors
2401 Graph Editor
2402 Dope Sheet
2403 HyperGraph
2404 Outliner

25 Set Up
2501 Transform Node Hierarchy
2502 Skeletal Hierarchy
2503 IK Systems and Deformers
2504 Facial Set Up

26 Animation Work Procedure
2601 Set Up Scene / Move / Rotate / Scale
2602 Set Keyframes - Scale
2603 Set Keyframes For Ball Rotation
2604 Analysis / Set Pp Timing
2605 Tangents / Graph Editor
2606 Graph Editor Continued
2607 Editing Keyframes / Fine Tuning
2608 Finish Scene / Play Blast

27 Maya in the Animation Industry
2701 Modeler
2702 Technical Director
2703 Animator

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