3D Studio Max 2.5

Author:1
Language:english
Category:Multimedia Video,
Lessons:1 | 1 hrs
Buy Now or get more information about 3D Studio Max 2.5
3D Studio Max 2.5 is a professional 3D modeling, animation and rendering software that is both powerful and robust. Virtual Training Company's tutorial will help you learn the information necessary to give a solid foundation that you can build upon. Matt Neutra will help you acquire an in-depth knowledge of the interface and a basic understanding of modeling and animation. He focuses on guiding you through the many commands in 3D Studio Max's menu, tool bar, and control panels, so that before long, you will know the software like the back of your hand. To get started, simply click one of the topics below.

First 3 Lessons Free Online (Press the links below to open up the free lessons. The lessons will open in a popup window from this screen and play in Quicktime):

3D Studio Max 2.5

Introduction

About this Training CD
Overview
Whats New in 3D Studio Max 2.5

Getting Started

System Requirements
Setting Screen Depth
Setting Preferences for Starters
Creating A New Scene
Interactive Rendering in Views
Placing and Deleting Objects
Naming Objects & Changing Colors
Exiting 3-D Studio Max

Menus

File Menu
Edit Menu
Tools Menu
Group Menu
Views Menu
Rendering Menu
Track View Menu
Help Menu

Toolbar 1

Help Mode Button
Undo-Redo Buttons
Select and Link Tool
Select and Unlink Tool
Select and Bind to Space-Warp Tool
Slection Tool
Select Region Type
Selection Filter
Select By Name
Select and Move
Select and Rotate
Select and Scale

Toolbar 2

Reference Coordinate System
Transform Center Flyout Tool
Axis Restriction Buttons
The IK Toggle Button
Mirror/Align/Array Tools
Align Button
Snapshot Tool
ARray Tool
Named Seection Sets Pulldown
Track Views Button
Material Editor Button
The Render Control Button

Command Panel

The Command Panel
Create Panel
Modify Panel Hierachy
Motion Panel
Display Panel
Utility Panel

Other Controls

Customizing the Interface
Viewports Explainded
Viewprt Menus
Viewport Controls
Animation Playback Controls
Animate Toggle Button
Animation Timer Slider
Snap Lock Buttons
coordinate Readout
Degradation Override Button
Crossing/Window
Lock Selection Button
Staus Bar

3D Objects

Standard Primitives
Extended Primitives
compound Objects
Patch Grids
Nurb Surfaces
Summary

Shapes and Lofted Objects

Creating Shapes
Creating a Lofted Object
Summary

Drawing with Precision

Setting the Units
Defining the Grid Settings
Using Snaps
Using Keyboard Entry
Using Helper Objects

Using the Object Stack to Control Modifiers

Object Stack Overview
Active/Inactive Modifier Toggle
Show End Result On/Off Toggle
Make Unique Button
Remove Modifier from Stack Button
Edit Stack button
Summary

Geometry Modification Fundamentals

Editing Object Parameters
Making Copies
Transforms vs. Modifiers
Accessing Transforms
Bend Modifier
Twist Modifier
Taper Modiifier
Noise Modifier
Customize the Modifier Stack
Summary

Edit Objects Transforms and Modify

Selecting an Existing Modifier
Editing an Existing Modifier
Editing-Sub Object Level Modifiers

Editing 3D Shapes and Loft Objects

Editing Shapes
Extude a Shape
Lathe a Shape
Edit a Loft Object
Using Deformation Curves
Deformation Curves Interface
Summary

Modifying Objects in Different Levels

Edit Mesh
Edit Patch
Edit Spline
Edit Nurbs
Summary

Scene Composition - Lights and Cameras

Target Camera
Free Camera
Camera Controls
Target Spot Light
Free Spot Light
Target Direct Light
Free Direct Light
Omni Light Ambient Light
Summary

Scene Composition - Materials

Basic Materials
Material Editor Interface
Material Map Browser
Standard Materials
Basic Standard Material Paramenters
Extended Standard Material Paramenters
Mapped Materials
Creating Mapped Materials
Bitmap Material Rollouts
Surface Demo
Advanced Materials
Summary

Scene Composition - Rendering a Scene

Rendering Options
Rendering Paramenters
Multithreade3d Rendering
Output Options

Scene Composition - Environmental Effects

Volumetric Lights
Volumetric Fog
Fog
Environment Mapping
Combustion

Scene Composition - Helper Objects

dummy
Grid
Point
Tape
Protractor
Compass
Summary

Animation - Basics

What is Animation?
Basic Animation
Creating an Animation
Motion Controllers
Previewing Animation
The Track View
Track View - Interface
Track View - edit Keys Mode
Track View - Edit Time Mode
Track View - Edit Rangers Mode
Track View - Position Rangers Mode
Track View - Function Curves Mode
Track View - Controlling Animation

Animation - Motion Controllers

Trajectory Motion Controllers
Using A Motion Controller
Using Trajectories

Animation - Inverse Kinematics & Linking

Pivot Points
Linking Objects
What ar Kinematics?
Using Inverse Kinematics

Special Effects

Special Effects Intro
Space Warps
Particle Systems
Morphing Objects
Comments on Plug-Ins

Using What You Have Learned

Create A Scene
Add Materials to A Scene
Render with Lights and Cameras


01 Introduction
0101 About this Training CD
0102 Overview
0103 Whats New in 3D Studio Max 2.5

02 Getting Started
0201 System Requirements
0202 Setting Screen Depth
0203 Setting Preferences for Starters
0204 Creating A New Scene
0205 Interactive Rendering in Views
0206 Placing and Deleting Objects
0207 Naming Objects & Changing Colors
0208 Exiting 3-D Studio Max

03 Menus
0301 File Menu
0302 Edit Menu
0303 Tools Menu
0304 Group Menu
0305 Views Menu
0306 Rendering Menu
0307 Track View Menu
0308 Help Menu

04 Toolbar 1
0401 Help Mode Button
0402 Undo-Redo Buttons
0403 Select and Link Tool
0404 Select and Unlink Tool
0405 Select and Bind to Space-Warp Tool
0406 Slection Tool
0407 Select Region Type
0408 Selection Filter
0409 Select By Name
0410 Select and Move
0411 Select and Rotate
0412 Select and Scale

05 Toolbar 2
0501 Reference Coordinate System
0502 Transform Center Flyout Tool
0503 Axis Restriction Buttons
0504 The IK Toggle Button
0505 Mirror/Align/Array Tools
0506 Align Button
0507 Snapshot Tool
0508 ARray Tool
0509 Named Seection Sets Pulldown
0510 Track Views Button
0511 Material Editor Button
0512 The Render Control Button

06 Command Panel
0601 The Command Panel
0602 Create Panel
0603 Modify Panel Hierachy
0604 Motion Panel
0605 Display Panel
0606 Utility Panel

07 Other Controls
0701 Customizing the Interface
0702 Viewports Explainded
0703 Viewprt Menus
0704 Viewport Controls
0705 Animation Playback Controls
0706 Animate Toggle Button
0707 Animation Timer Slider
0708 Snap Lock Buttons
0709 coordinate Readout
0710 Degradation Override Button
0711 Crossing/Window
0712 Lock Selection Button
0713 Staus Bar

08 3D Objects
0801 Standard Primitives
0802 Extended Primitives
0803 compound Objects
0804 Patch Grids
0805 Nurb Surfaces
0806 Summary

09 Shapes and Lofted Objects
0901 Creating Shapes
0902 Creating a Lofted Object
0903 Summary

10 Drawing with Precision
1001 Setting the Units
1002 Defining the Grid Settings
1003 Using Snaps
1004 Using Keyboard Entry
1005 Using Helper Objects

11 Using the Object Stack to Control Modifiers
1101 Object Stack Overview
1102 Active/Inactive Modifier Toggle
1103 Show End Result On/Off Toggle
1104 Make Unique Button
1105 Remove Modifier from Stack Button
1106 Edit Stack button
1107 Summary

12 Geometry Modification Fundamentals
1201 Editing Object Parameters
1202 Making Copies
1203 Transforms vs. Modifiers
1204 Accessing Transforms
1205 Bend Modifier
1206 Twist Modifier
1207 Taper Modiifier
1208 Noise Modifier
1209 Customize the Modifier Stack
1210 Summary

13 Edit Objects Transforms and Modify
1301 Selecting an Existing Modifier
1302 Editing an Existing Modifier
1303 Editing-Sub Object Level Modifiers

14 Editing 3D Shapes and Loft Objects
1401 Editing Shapes
1402 Extude a Shape
1403 Lathe a Shape
1404 Edit a Loft Object
1405 Using Deformation Curves
1406 Deformation Curves Interface
1407 Summary

15 Modifying Objects in Different Levels
1501 Edit Mesh
1502 Edit Patch
1503 Edit Spline
1504 Edit Nurbs
1505 Summary

16 Scene Composition - Lights and Cameras
1601 Target Camera
1602 Free Camera
1603 Camera Controls
1604 Target Spot Light
1605 Free Spot Light
1606 Target Direct Light
1607 Free Direct Light
1608 Omni Light Ambient Light
1609 Summary

17 Scene Composition - Materials
1701 Basic Materials
1702 Material Editor Interface
1703 Material Map Browser
1704 Standard Materials
1705 Basic Standard Material Paramenters
1706 Extended Standard Material Paramenters
1707 Mapped Materials
1708 Creating Mapped Materials
1709 Bitmap Material Rollouts
1710 Surface Demo
1711 Advanced Materials
1712 Summary

18 Scene Composition - Rendering a Scene
1801 Rendering Options
1802 Rendering Paramenters
1803 Multithreade3d Rendering
1804 Output Options

19 Scene Composition - Environmental Effects
1901 Volumetric Lights
1902 Volumetric Fog
1903 Fog
1904 Environment Mapping
1905 Combustion

20 Scene Composition - Helper Objects
2001 dummy
2002 Grid
2003 Point
2004 Tape
2005 Protractor
2006 Compass
2007 Summary

21 Animation - Basics
2101 What is Animation?
2102 Basic Animation
2103 Creating an Animation
2104 Motion Controllers
2105 Previewing Animation
2106 The Track View
2107 Track View - Interface
2108 Track View - edit Keys Mode
2109 Track View - Edit Time Mode
2110 Track View - Edit Rangers Mode
2111 Track View - Position Rangers Mode
2112 Track View - Function Curves Mode
2113 Track View - Controlling Animation

22 Animation - Motion Controllers
2201 Trajectory Motion Controllers
2202 Using A Motion Controller
2203 Using Trajectories

23 Animation - Inverse Kinematics & Linking
2301 Pivot Points
2302 Linking Objects
2303 What ar Kinematics?
2304 Using Inverse Kinematics

24 Special Effects
2401 Special Effects Intro
2402 Space Warps
2403 Particle Systems
2404 Morphing Objects
2405 Comments on Plug-Ins

25 Using What You Have Learned
2501 Create A Scene
2502 Add Materials to A Scene
2503 Render with Lights and Cameras

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