Swift 3D v4 |
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| Author:Darcey Spears | |
| Language:english | |
| Category:Internet Web Design,Programming, | |
| Lessons:0 | 0 hrs | |
| Buy Now or get more information about Swift 3D v4 | |
First 3 Lessons Free Online (Press the links below to open up the free lessons. The lessons will open in a popup window from this screen and play in Quicktime):
Swift 3D v4
Introduction
About this TutorialOverview pt. 1
Overview pt. 2
New in Swift 3D v4
Getting Started
System RequirementsSetting Screen Depth
Playing Safe
For Mac Users
Viewports/Tabs and Tools
Overview and Main MenuViewports pt. 1
Viewports pt. 2
Tabs/Toolbars/Toolbar Lists
Property Tools pt. 1
Property Tools pt. 2
Property Tools pt. 3
Animation Tools
Hierarchy Tools
Main Menu
Trackballs/Galleries/Rendering
Trackballs: Rotation/LightingGalleries pt. 1
Galleries pt. 2
Rendering pt. 1
Rendering pt. 2
Rendering pt. 3
Render Viewport Buttons
Lights/Cameras/Materials
Lighting pt. 1Lighting pt. 2
Cameras
Animating Cameras
Parenting a Free Camera
Animating a Target Camera pt. 1
Animating a Target Camera pt. 2
Compositing Camera Views pt. 1
Compositing Camera Views pt. 2
Geometry/Materials/Rendering pt. 1
Geometry/Materials/Rendering pt. 2
Pattern Scaling
Main Menu pt.1
Main Menu pt.2
Creating Primitive Objects
OverviewText
Sphere/Geosphere
Cube/Pyramid
Cone
Cylinder/Torus/Plane
Polyhedron
Creating a Pencil pt.1
Creating a Pencil pt.2
Vector vs. Raster Output
Vector vs. Raster Output pt. 1Vector vs. Raster Output pt. 2
Choosing the Best Fill
Optimization in Flash
Materials
FinishColor pt. 1
Color pt. 2
Color pt. 3
Color pt. 4
Raster vs. Vector for Textures
Amount and Noise for Textures
Texture Animation
Adding a Material to a Gallery
Advanced Modeler
OverviewWorking with Viewports
Creating a Mesh
Sub-Object Selection/Intro
Soft Selection
Surface Groups/Intro
Breaking Apart Meshes
Combining Objects
Grouping Instead of Combining
Roundness
Align To
Mirror
Flatten
Subdivide
Welding pt. 1
Welding pt. 2
Smoothing Groups
Smoothing Controls
Multi-Selection
Advanced Soft Selection
Text in Advanced Modeler pt. 1
Text in Advanced Modeler pt. 2
Extrude Basics
Extrude/Reducing Poly Count
Extrude/Normals
Positioning Bitmaps pt. 1
Positioning Bitmaps pt. 2
Fun with Text
Fun with Text pt. 1Fun with Text pt. 2
Animation
Adjusting Animation TimingMultiple Animation Segments
Delete/Cut/Paste Keyframes
Saving to the Animation Gallery
Animation Path
Using the Extrusion Editor
Extrusion Editor Intro pt. 1Extrusion Editor Intro pt. 2
Building a Guitar pt. 1
Building a Guitar pt. 2
Building a Guitar pt. 3
Converting Text to Paths
Using the Lathe Editor
Lathe Editor pt. 1Lathe Editor pt. 2
Importing External Files
Intro and 3ds ImportEPS Import
Conclusion
Wrapping it UpCredits
About this Author01 Introduction
0101 About this Tutorial
0102 Overview pt. 1
0103 Overview pt. 2
0104 New in Swift 3D v4
02 Getting Started
0201 System Requirements
0202 Setting Screen Depth
0203 Playing Safe
0204 For Mac Users
03 Viewports/Tabs and Tools
0301 Overview and Main Menu
0302 Viewports pt. 1
0303 Viewports pt. 2
0304 Tabs/Toolbars/Toolbar Lists
0305 Property Tools pt. 1
0306 Property Tools pt. 2
0307 Property Tools pt. 3
0308 Animation Tools
0309 Hierarchy Tools
0310 Main Menu
04 Trackballs/Galleries/Rendering
0401 Trackballs: Rotation/Lighting
0402 Galleries pt. 1
0403 Galleries pt. 2
0404 Rendering pt. 1
0405 Rendering pt. 2
0406 Rendering pt. 3
0407 Render Viewport Buttons
05 Lights/Cameras/Materials
0501 Lighting pt. 1
0502 Lighting pt. 2
0503 Cameras
0504 Animating Cameras
0505 Parenting a Free Camera
0506 Animating a Target Camera pt. 1
0507 Animating a Target Camera pt. 2
0508 Compositing Camera Views pt. 1
0509 Compositing Camera Views pt. 2
0510 Geometry/Materials/Rendering pt. 1
0511 Geometry/Materials/Rendering pt. 2
0512 Pattern Scaling
0513 Main Menu pt.1
0514 Main Menu pt.2
06 Creating Primitive Objects
0601 Overview
0602 Text
0603 Sphere/Geosphere
0604 Cube/Pyramid
0605 Cone
0606 Cylinder/Torus/Plane
0607 Polyhedron
0608 Creating a Pencil pt.1
0609 Creating a Pencil pt.2
07 Vector vs. Raster Output
0701 Vector vs. Raster Output pt. 1
0702 Vector vs. Raster Output pt. 2
0703 Choosing the Best Fill
0704 Optimization in Flash
08 Materials
0801 Finish
0802 Color pt. 1
0803 Color pt. 2
0804 Color pt. 3
0805 Color pt. 4
0806 Raster vs. Vector for Textures
0807 Amount and Noise for Textures
0808 Texture Animation
0809 Adding a Material to a Gallery
09 Advanced Modeler
0901 Overview
0902 Working with Viewports
0903 Creating a Mesh
0904 Sub-Object Selection/Intro
0905 Soft Selection
0906 Surface Groups/Intro
0907 Breaking Apart Meshes
0908 Combining Objects
0909 Grouping Instead of Combining
0910 Roundness
0911 Align To
0912 Mirror
0913 Flatten
0914 Subdivide
0915 Welding pt. 1
0916 Welding pt. 2
0917 Smoothing Groups
0918 Smoothing Controls
0919 Multi-Selection
0920 Advanced Soft Selection
0921 Text in Advanced Modeler pt. 1
0922 Text in Advanced Modeler pt. 2
0923 Extrude Basics
0924 Extrude/Reducing Poly Count
0925 Extrude/Normals
0926 Positioning Bitmaps pt. 1
0927 Positioning Bitmaps pt. 2
10 Fun with Text
1001 Fun with Text pt. 1
1002 Fun with Text pt. 2
11 Animation
1101 Adjusting Animation Timing
1102 Multiple Animation Segments
1103 Delete/Cut/Paste Keyframes
1104 Saving to the Animation Gallery
1105 Animation Path
12 Using the Extrusion Editor
1201 Extrusion Editor Intro pt. 1
1202 Extrusion Editor Intro pt. 2
1203 Building a Guitar pt. 1
1204 Building a Guitar pt. 2
1205 Building a Guitar pt. 3
1206 Converting Text to Paths
13 Using the Lathe Editor
1301 Lathe Editor pt. 1
1302 Lathe Editor pt. 2
14 Importing External Files
1401 Intro and 3ds Import
1402 EPS Import
15 Conclusion
1501 Wrapping it Up
16 Credits
1601 About this Author
