Swift 3D v4

Author:Darcey Spears
Language:english
Category:Internet Web Design,Programming,
Lessons:0 | 0 hrs
Buy Now or get more information about Swift 3D v4
Swift 3D ® v4 is a simple, affordable 3D modeling and animation program. It focuses on output to Macromedia Flash (SWF) format and offers excellent vector and raster rendering capabilities. Created specifically for Macromedia Flash designers, graphic artists and other designers who spend the majority of their time in the 2D world, Swift 3D provides an accessible toolset and interface that allows anyone to quickly learn the basics of 3D modeling and animation while providing plenty of room to grow into more advanced 3D tools. This practical how to course by 3D animation expert and long time VTC author, Michael Hurwicz, starts from the beginning and uses practical examples to demonstrate Swift 3D’s capabilities. Work files are provided for every example, so the user can follow right along. To begin learning today, simply click on one of the Swift 3D v4 lessons.

First 3 Lessons Free Online (Press the links below to open up the free lessons. The lessons will open in a popup window from this screen and play in Quicktime):

Swift 3D v4

Introduction

About this Tutorial
Overview pt. 1
Overview pt. 2
New in Swift 3D v4

Getting Started

System Requirements
Setting Screen Depth
Playing Safe
For Mac Users

Viewports/Tabs and Tools

Overview and Main Menu
Viewports pt. 1
Viewports pt. 2
Tabs/Toolbars/Toolbar Lists
Property Tools pt. 1
Property Tools pt. 2
Property Tools pt. 3
Animation Tools
Hierarchy Tools
Main Menu

Trackballs/Galleries/Rendering

Trackballs: Rotation/Lighting
Galleries pt. 1
Galleries pt. 2
Rendering pt. 1
Rendering pt. 2
Rendering pt. 3
Render Viewport Buttons

Lights/Cameras/Materials

Lighting pt. 1
Lighting pt. 2
Cameras
Animating Cameras
Parenting a Free Camera
Animating a Target Camera pt. 1
Animating a Target Camera pt. 2
Compositing Camera Views pt. 1
Compositing Camera Views pt. 2
Geometry/Materials/Rendering pt. 1
Geometry/Materials/Rendering pt. 2
Pattern Scaling
Main Menu pt.1
Main Menu pt.2

Creating Primitive Objects

Overview
Text
Sphere/Geosphere
Cube/Pyramid
Cone
Cylinder/Torus/Plane
Polyhedron
Creating a Pencil pt.1
Creating a Pencil pt.2

Vector vs. Raster Output

Vector vs. Raster Output pt. 1
Vector vs. Raster Output pt. 2
Choosing the Best Fill
Optimization in Flash

Materials

Finish
Color pt. 1
Color pt. 2
Color pt. 3
Color pt. 4
Raster vs. Vector for Textures
Amount and Noise for Textures
Texture Animation
Adding a Material to a Gallery

Advanced Modeler

Overview
Working with Viewports
Creating a Mesh
Sub-Object Selection/Intro
Soft Selection
Surface Groups/Intro
Breaking Apart Meshes
Combining Objects
Grouping Instead of Combining
Roundness
Align To
Mirror
Flatten
Subdivide
Welding pt. 1
Welding pt. 2
Smoothing Groups
Smoothing Controls
Multi-Selection
Advanced Soft Selection
Text in Advanced Modeler pt. 1
Text in Advanced Modeler pt. 2
Extrude Basics
Extrude/Reducing Poly Count
Extrude/Normals
Positioning Bitmaps pt. 1
Positioning Bitmaps pt. 2

Fun with Text

Fun with Text pt. 1
Fun with Text pt. 2

Animation

Adjusting Animation Timing
Multiple Animation Segments
Delete/Cut/Paste Keyframes
Saving to the Animation Gallery
Animation Path

Using the Extrusion Editor

Extrusion Editor Intro pt. 1
Extrusion Editor Intro pt. 2
Building a Guitar pt. 1
Building a Guitar pt. 2
Building a Guitar pt. 3
Converting Text to Paths

Using the Lathe Editor

Lathe Editor pt. 1
Lathe Editor pt. 2

Importing External Files

Intro and 3ds Import
EPS Import

Conclusion

Wrapping it Up

Credits

About this Author


01 Introduction
0101 About this Tutorial
0102 Overview pt. 1
0103 Overview pt. 2
0104 New in Swift 3D v4

02 Getting Started
0201 System Requirements
0202 Setting Screen Depth
0203 Playing Safe
0204 For Mac Users

03 Viewports/Tabs and Tools
0301 Overview and Main Menu
0302 Viewports pt. 1
0303 Viewports pt. 2
0304 Tabs/Toolbars/Toolbar Lists
0305 Property Tools pt. 1
0306 Property Tools pt. 2
0307 Property Tools pt. 3
0308 Animation Tools
0309 Hierarchy Tools
0310 Main Menu

04 Trackballs/Galleries/Rendering
0401 Trackballs: Rotation/Lighting
0402 Galleries pt. 1
0403 Galleries pt. 2
0404 Rendering pt. 1
0405 Rendering pt. 2
0406 Rendering pt. 3
0407 Render Viewport Buttons

05 Lights/Cameras/Materials
0501 Lighting pt. 1
0502 Lighting pt. 2
0503 Cameras
0504 Animating Cameras
0505 Parenting a Free Camera
0506 Animating a Target Camera pt. 1
0507 Animating a Target Camera pt. 2
0508 Compositing Camera Views pt. 1
0509 Compositing Camera Views pt. 2
0510 Geometry/Materials/Rendering pt. 1
0511 Geometry/Materials/Rendering pt. 2
0512 Pattern Scaling
0513 Main Menu pt.1
0514 Main Menu pt.2

06 Creating Primitive Objects
0601 Overview
0602 Text
0603 Sphere/Geosphere
0604 Cube/Pyramid
0605 Cone
0606 Cylinder/Torus/Plane
0607 Polyhedron
0608 Creating a Pencil pt.1
0609 Creating a Pencil pt.2

07 Vector vs. Raster Output
0701 Vector vs. Raster Output pt. 1
0702 Vector vs. Raster Output pt. 2
0703 Choosing the Best Fill
0704 Optimization in Flash

08 Materials
0801 Finish
0802 Color pt. 1
0803 Color pt. 2
0804 Color pt. 3
0805 Color pt. 4
0806 Raster vs. Vector for Textures
0807 Amount and Noise for Textures
0808 Texture Animation
0809 Adding a Material to a Gallery

09 Advanced Modeler
0901 Overview
0902 Working with Viewports
0903 Creating a Mesh
0904 Sub-Object Selection/Intro
0905 Soft Selection
0906 Surface Groups/Intro
0907 Breaking Apart Meshes
0908 Combining Objects
0909 Grouping Instead of Combining
0910 Roundness
0911 Align To
0912 Mirror
0913 Flatten
0914 Subdivide
0915 Welding pt. 1
0916 Welding pt. 2
0917 Smoothing Groups
0918 Smoothing Controls
0919 Multi-Selection
0920 Advanced Soft Selection
0921 Text in Advanced Modeler pt. 1
0922 Text in Advanced Modeler pt. 2
0923 Extrude Basics
0924 Extrude/Reducing Poly Count
0925 Extrude/Normals
0926 Positioning Bitmaps pt. 1
0927 Positioning Bitmaps pt. 2

10 Fun with Text
1001 Fun with Text pt. 1
1002 Fun with Text pt. 2

11 Animation
1101 Adjusting Animation Timing
1102 Multiple Animation Segments
1103 Delete/Cut/Paste Keyframes
1104 Saving to the Animation Gallery
1105 Animation Path

12 Using the Extrusion Editor
1201 Extrusion Editor Intro pt. 1
1202 Extrusion Editor Intro pt. 2
1203 Building a Guitar pt. 1
1204 Building a Guitar pt. 2
1205 Building a Guitar pt. 3
1206 Converting Text to Paths

13 Using the Lathe Editor
1301 Lathe Editor pt. 1
1302 Lathe Editor pt. 2

14 Importing External Files
1401 Intro and 3ds Import
1402 EPS Import

15 Conclusion
1501 Wrapping it Up

16 Credits
1601 About this Author

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