3D Studio Max 4 |
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| Author:Mark Fletcher | |
| Language:english | |
| Category:Internet Web Design,Graphics Page Layout, | |
| Lessons:0 | 0 hrs | |
| Buy Now or get more information about 3D Studio Max 4 | |
3D Studio Max 43D Studio Max 4: 3D Studio Max for Windows is the worldÕs best-selling, professional 3D modeling, animation and rendering software for creating visual effects, character animation and next generation game development. Join Adam Beare as he takes you from the basics, such as introducing the interface, viewports, the main tool bar, pop menus and controls, to more complicated material such as modeling using geometry, space warps, lights and cameras, and utilities rollout. You can start learning right now by clicking one of the movie topics belowListed below are all of the chapter and lesson contents for the 3D Studio Max 4 Try For Free Right Now To help you evaluate our training, we have made some of the tutorials for 3D Studio Max 4 freely available. Click on any of the linked lesson listings below to preview Free! 3D Studio Max 4
First 3 Lessons Free Online (Press the links below to open up the free lessons. The lessons will open in a popup window from this screen and play in Quicktime):
3D Studio Max 4
Intro to 3ds max 4
IntroBrief Overview of max 4
Whats new in max 4?
Setup
System RequirementsVideo Settings
Starting max4 for the First Time
Basic Preference
Getting to Know max4 Interface
Getting to Know Viewports
Starting a New File
Adding and Removing Data
Changing Base Parameters of Objects
Methods of Place and Selecting Objects in max4
Advanced Selection of Objects
Selection by Name
Pop Menus
Pop Menu FilePop Menu Edit
Pop Menu Tools
Pop Menu Group
Pop Menu Views
Pop Menu Create
Pop Menu Modifiers
Pop Menu Animation
Pop Menu Graph Editors
Pop Menu Rendering
Pop Menu Customize
Pop Menu Help
Main Tool Bar
Main Tool BarTool Bar Undo and Redo
Select and Link
Unlink Selected
Bind to Space Warp
Select Object
Region Select - Tools
Selection Filter List
Select by Name
Select and Move
Select and Rotate
Select and Uniform Scale
Select and Manipulate
Reference Coordinate System
Use Pivot Point Center
Restrict X;Y;Z;XY;WZ;YZ
Mirror
Spacing Tool
Array
Snapshot
Align to View
Align
Normal Align Pt 1
Normal Align Pt 2
Place Highlights
Align to Camera
Named Selection Sets List
Track View
Schematic View
Render Scene
Quick Render (Production)
Quick Render (Draft)
Quick Render (ActiveShade)
Render Type
Render Last
Command Panel
IntroCreate Panel
Modify Panel
Motion Panel
Hierarchy Panel
Motion Panel
Display Panel
Utilities Panel
Viewport Controls
IntroSmooth and Highlight
Min/Max Toggle
Zoom
Region Zoom
Pan
Arc Rotate
Arc Rotate on Selection/Arc Rotate Sub-Object
Zoom Extents
Zoom Extents All
Zoom Extents Selected/Zoom Extents All Selected
Zoom All
Views
Grid
Degradation Override
Animation Controls
IntroPlay/Stop
Go To Start - Go To End
Previous Frame - Next Frame
Animate
Time Configuration
Key Mode
Status Bar Controls
Intro & 2D Snap; 2.5D Snap; 3D SnapAngle Snap
Percent Snap
Spinner Snap
Selection Lock Toggle
Coordinate Display
Status Typin
Modeling Using Geometry Standard Primitives
IntroBox
Sphere
Cylinder
Torus
Teapot
Cone
GeoSphere
Tube
Pyramid
Plane
Creation Method
Modeling using Geometry Extended primitives
IntroHedra
Chamfer Box
OilTank
Spindle
Gengon
RingWave
Hose
Torus Knot
Chamfer Cylinder
Capsule
L-Ext
C-Ext
Prism
Modeling Using Shapes Splines
IntroLine
Circle
Arc
NGon
Text
Section
Rectangle
Ellipse
Donut
Star
NURBS Curves; Point Curve
NURBS Curves; CV Curve
Modeling Using Geometry Compound Objects
IntroBoolean
Connect
Scatter
Mesher
Terrain
ShapeMerge
Conform
Morph
Geometry Particle Systems
IntroSpray
Super Spray
Parray
Snow
Blizzard
PCloud
Geometry Patch; Nurbs; Dynamics
IntroQuad Patch
Tri Patch
NURBS Surface; Point Surface
NURBS Surface; CV Surface
Dynamics Objects; Spring
Dynamics Objects; Damper
Lights and Cameras
IntroOmni
Target Spot
Target Direct
Free Spot
Free Direct
Target Cameras
Free Cameras
Helpers
IntroDummy
Point
Grid
Tape
BoxGizmo
SphereGizmo
CylGizmo
VRML97 Helpers
Space Warps
IntroPush
Vortex
PBomb
Gravity
Displace
Motor
Drag
Path Follow
Wind
Deflectors Intro
POmniFlect
SOmniFlect
UOmniFlect
SDeflector
Deflector
UDeflector
Space Warps Geometric-Deformable; Modifier-Based
IntroFree-form Deformations Box
Free-form Deformations Cylinder
Wave
Bomb
Ripple
Conform
Intro to Modifier-Based Space Warps
Bend Space Warp
Taper Space Warp
Noise Space Warp
Twist Space Warp
Skew Space Warp
Stretch Space Warp
Systems standard
IntroBones
Sunlight
Ring Array
Biped
Basic Modifiers
IntroObject Parameters
Object Modifier stack
Modifier Types
Parametric modifiers Bend
Parametric modifiers Taper
Parametric modifiers twist
Parametric modifiers Noise
Parametric modifiers Stretch
Parametric modifiers Squeeze
Parametric modifiers Push
Parametric modifiers Relax
Parametric modifiers Ripple
Parametric modifiers Wave
Parametric modifiers Skew
Parametric modifiers Slice
Parametric modifiers Spherify
Mesh Editing Edit Mesh
Mesh Editing Tessellate
Subdivision Surfaces MeshSmooth
Animation Modifiers Melt
Animation Modifiers Flex
UV Coordinate Modifiers UVW Map
Free Form Deformations FFD(box) or FFD(cyl)
Hierarchy Panel
IntroHierarchy panel Pivot button
Hierarchy panel Link Info button
Hierarchy panel IK button
Motion Panel
IntroMotion Panel Parameters
Motion Panel Trajectories
Utilities Rollout
IntroUtilities Rollout Asset Browser Button
Utilities rollout Collapse Button
Utilities rollout Color Clipboard Button
Utilities rollout Polygon Counter
First Tutorial - Basic Modeling; Material; Render and Animation
IntroBasic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Grouping Standard Primitives
Basic Materials
Basic Rendering Environment
Basic the Rendering Tool
Basic Modeling Using Standard Primitives to be Animated
Basic Animation Using Key Frame Animation
Second Tutorial - Intermediate Modeling; Material; Render and Animation
IntroIntermediate Modeling using Standard Primitives & Preparation of Compound Tools
Adding a Meshsmooth Modifier
Adding Standard Primitives for Compound Modeling
Intermediate Materials
Adding Booleans to the Standard Primitives
Putting Scenes Together
Animating Modifiers
Basic of Track View
3rd Tutorial - Beyond the Basics Modeling; Materials and Animation
IntroModeling with Splines
Using the Modifier; Lathe
Raytraced Materials
Modeling with the Lofts
Using Primitives to Finish Off
Sub-object Modeling
Sub-object Materials
Intro to Space Warp Animation
Putting Scenes Together
Adding a Bomb Spacewarp
Setting the Start Frame for the Bomb Spacewarp
Setting the Render Scene for Outputting to a AVI
Animating and Rendering a Particle System
Fourth Tutorial - Material Mapping
Intro to Basic Material Mapping Coordinates and LightingBasic Planar Mapping Coordinates
Basic Cylindrical Mapping Coordinates
Basic Spherical Mapping Coordinates
Basic Box Mapping Coordinates
Basic Lighting Intro
Using Target Spot Lights
Using Omni Lights and the ActiveShader
01 Intro to 3ds max 4
0101 Intro
0102 Brief Overview of max 4
0103 Whats new in max 4?
02 Setup
0201 System Requirements
0202 Video Settings
0203 Starting max4 for the First Time
0204 Basic Preference
0205 Getting to Know max4 Interface
0206 Getting to Know Viewports
0207 Starting a New File
0208 Adding and Removing Data
0209 Changing Base Parameters of Objects
0210 Methods of Place and Selecting Objects in max4
0211 Advanced Selection of Objects
0212 Selection by Name
03 Pop Menus
0301 Pop Menu File
0302 Pop Menu Edit
0303 Pop Menu Tools
0304 Pop Menu Group
0305 Pop Menu Views
0306 Pop Menu Create
0307 Pop Menu Modifiers
0308 Pop Menu Animation
0309 Pop Menu Graph Editors
0310 Pop Menu Rendering
0311 Pop Menu Customize
0312 Pop Menu Help
04 Main Tool Bar
0401 Main Tool Bar
0402 Tool Bar Undo and Redo
0403 Select and Link
0404 Unlink Selected
0405 Bind to Space Warp
0406 Select Object
0407 Region Select - Tools
0408 Selection Filter List
0409 Select by Name
0410 Select and Move
0411 Select and Rotate
0412 Select and Uniform Scale
0413 Select and Manipulate
0414 Reference Coordinate System
0415 Use Pivot Point Center
0416 Restrict X;Y;Z;XY;WZ;YZ
0417 Mirror
0418 Spacing Tool
0419 Array
0420 Snapshot
0421 Align to View
0422 Align
0423 Normal Align Pt 1
0424 Normal Align Pt 2
0425 Place Highlights
0426 Align to Camera
0427 Named Selection Sets List
0428 Track View
0429 Schematic View
0430 Render Scene
0431 Quick Render (Production)
0432 Quick Render (Draft)
0433 Quick Render (ActiveShade)
0434 Render Type
0435 Render Last
05 Command Panel
0501 Intro
0502 Create Panel
0503 Modify Panel
0504 Hierarchy Panel
0504 Motion Panel
0505 Motion Panel
0506 Display Panel
0507 Utilities Panel
06 Viewport Controls
0601 Intro
0602 Smooth and Highlight
0603 Min/Max Toggle
0604 Zoom
0605 Region Zoom
0606 Pan
0607 Arc Rotate
0608 Arc Rotate on Selection/Arc Rotate Sub-Object
0609 Zoom Extents
0610 Zoom Extents All
0611 Zoom Extents Selected/Zoom Extents All Selected
0612 Zoom All
0613 Views
0614 Grid
0615 Degradation Override
07 Animation Controls
0701 Intro
0702 Play/Stop
0703 Go To Start - Go To End
0704 Previous Frame - Next Frame
0705 Animate
0706 Time Configuration
0707 Key Mode
08 Status Bar Controls
0801 Intro & 2D Snap; 2.5D Snap; 3D Snap
0802 Angle Snap
0803 Percent Snap
0804 Spinner Snap
0805 Selection Lock Toggle
0806 Coordinate Display
0807 Status Typin
09 Modeling Using Geometry Standard Primitives
0901 Intro
0902 Box
0903 Sphere
0904 Cylinder
0905 Torus
0906 Teapot
0907 Cone
0908 GeoSphere
0909 Tube
0910 Pyramid
0911 Plane
0912 Creation Method
10 Modeling using Geometry Extended primitives
1001 Intro
1002 Hedra
1003 Chamfer Box
1004 OilTank
1005 Spindle
1006 Gengon
1007 RingWave
1008 Hose
1009 Torus Knot
1010 Chamfer Cylinder
1011 Capsule
1012 L-Ext
1013 C-Ext
1014 Prism
11 Modeling Using Shapes Splines
1101 Intro
1102 Line
1103 Circle
1104 Arc
1105 NGon
1106 Text
1107 Section
1108 Rectangle
1109 Ellipse
1110 Donut
1111 Star
1112 NURBS Curves; Point Curve
1113 NURBS Curves; CV Curve
12 Modeling Using Geometry Compound Objects
1201 Intro
1202 Boolean
1203 Connect
1204 Scatter
1205 Mesher
1206 Terrain
1207 ShapeMerge
1208 Conform
1209 Morph
13 Geometry Particle Systems
1301 Intro
1302 Spray
1303 Super Spray
1304 Parray
1305 Snow
1306 Blizzard
1307 PCloud
14 Geometry Patch; Nurbs; Dynamics
1401 Intro
1402 Quad Patch
1403 Tri Patch
1404 NURBS Surface; Point Surface
1405 NURBS Surface; CV Surface
1406 Dynamics Objects; Spring
1407 Dynamics Objects; Damper
15 Lights and Cameras
1501 Intro
1502 Omni
1503 Target Spot
1504 Target Direct
1505 Free Spot
1506 Free Direct
1507 Target Cameras
1508 Free Cameras
16 Helpers
1601 Intro
1602 Dummy
1603 Point
1604 Grid
1605 Tape
1606 BoxGizmo
1607 SphereGizmo
1608 CylGizmo
1609 VRML97 Helpers
17 Space Warps
1701 Intro
1702 Push
1703 Vortex
1704 PBomb
1705 Gravity
1706 Displace
1707 Motor
1708 Drag
1709 Path Follow
1710 Wind
1711 Deflectors Intro
1712 POmniFlect
1713 SOmniFlect
1714 UOmniFlect
1715 SDeflector
1716 Deflector
1717 UDeflector
18 Space Warps Geometric-Deformable; Modifier-Based
1801 Intro
1802 Free-form Deformations Box
1803 Free-form Deformations Cylinder
1804 Wave
1805 Bomb
1806 Ripple
1807 Conform
1808 Intro to Modifier-Based Space Warps
1809 Bend Space Warp
1810 Taper Space Warp
1811 Noise Space Warp
1812 Twist Space Warp
1813 Skew Space Warp
1814 Stretch Space Warp
19 Systems standard
1901 Intro
1902 Bones
1903 Sunlight
1904 Ring Array
1905 Biped
20 Basic Modifiers
2001 Intro
2002 Object Parameters
2003 Object Modifier stack
2004 Modifier Types
2005 Parametric modifiers Bend
2006 Parametric modifiers Taper
2007 Parametric modifiers twist
2008 Parametric modifiers Noise
2009 Parametric modifiers Stretch
2010 Parametric modifiers Squeeze
2011 Parametric modifiers Push
2012 Parametric modifiers Relax
2013 Parametric modifiers Ripple
2014 Parametric modifiers Wave
2015 Parametric modifiers Skew
2016 Parametric modifiers Slice
2017 Parametric modifiers Spherify
2018 Mesh Editing Edit Mesh
2019 Mesh Editing Tessellate
2020 Subdivision Surfaces MeshSmooth
2021 Animation Modifiers Melt
2022 Animation Modifiers Flex
2023 UV Coordinate Modifiers UVW Map
2024 Free Form Deformations FFD(box) or FFD(cyl)
21 Hierarchy Panel
2101 Intro
2102 Hierarchy panel Pivot button
2103 Hierarchy panel Link Info button
2104 Hierarchy panel IK button
22 Motion Panel
2201 Intro
2202 Motion Panel Parameters
2203 Motion Panel Trajectories
23 Utilities Rollout
2301 Intro
2302 Utilities Rollout Asset Browser Button
2303 Utilities rollout Collapse Button
2304 Utilities rollout Color Clipboard Button
2305 Utilities rollout Polygon Counter
24 First Tutorial - Basic Modeling; Material; Render and Animation
2401 Intro
2402 Basic Modeling Using Standard Primitives
2403 Continuation of Basic Modeling Using Standard Primitives
2404 Continuation of Basic Modeling Using Standard Primitives
2405 Grouping Standard Primitives
2406 Basic Materials
2407 Basic Rendering Environment
2408 Basic the Rendering Tool
2409 Basic Modeling Using Standard Primitives to be Animated
2410 Basic Animation Using Key Frame Animation
25 Second Tutorial - Intermediate Modeling; Material; Render and Animation
2501 Intro
2502 Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
2503 Adding a Meshsmooth Modifier
2504 Adding Standard Primitives for Compound Modeling
2505 Intermediate Materials
2506 Adding Booleans to the Standard Primitives
2507 Putting Scenes Together
2508 Animating Modifiers
2509 Basic of Track View
26 3rd Tutorial - Beyond the Basics Modeling; Materials and Animation
2601 Intro
2602 Modeling with Splines
2603 Using the Modifier; Lathe
2604 Raytraced Materials
2605 Modeling with the Lofts
2606 Using Primitives to Finish Off
2607 Sub-object Modeling
2608 Sub-object Materials
2609 Intro to Space Warp Animation
2610 Putting Scenes Together
2611 Adding a Bomb Spacewarp
2612 Setting the Start Frame for the Bomb Spacewarp
2613 Setting the Render Scene for Outputting to a AVI
2614 Animating and Rendering a Particle System
27 Fourth Tutorial - Material Mapping
2701 Intro to Basic Material Mapping Coordinates and Lighting
2702 Basic Planar Mapping Coordinates
2703 Basic Cylindrical Mapping Coordinates
2704 Basic Spherical Mapping Coordinates
2705 Basic Box Mapping Coordinates
2706 Basic Lighting Intro
2707 Using Target Spot Lights
2708 Using Omni Lights and the ActiveShader
