Bryce 5

Author:Matt Neutra
Language:english
Category:Adobe,Internet Web Design,
Lessons:0 | 0 hrs
Buy Now or get more information about Bryce 5
Whether you're a pro or a beginning artist, Bryce 5 is an easy way to create, explore, and animate extraordinary imagery. It's perfect for multimedia, video, and the Web. Author Matt Neutra takes you from the basics through some of the more advanced features in this 11.5 hour Virtual Training Company Bryce Tutorial. He will show you all of the tools of the interface, how to create objects, editing terrains and trees, and even lighting and camera use. You can start learning right away by clicking on one of the movie links below.
Bryce 5Bryce 5: Whether you're a pro or a beginning artist, Bryce 5 is an easy way to create, explore, and animate extraordinary imagery. It's perfect for multimedia, video, and the Web. Author Matt Neutra takes you from the basics through some of the more advanced features in this 11.5 hour Discovery Computer Training Bryce Tutorial. He will show you all of the tools of the interface, how to create objects, editing terrains and trees, and even lighting and camera use. You can start learning right away by clicking on one of the movie links below. Listed below are all of the chapter and lesson contents for the Bryce 5 Try For Free Right Now To help you evaluate our training, we have made some of the tutorials for Bryce 5 freely available. Click on any of the linked lesson listings below to preview Free! Bryce 5
First 3 Lessons Free Online (Press the links below to open up the free lessons. The lessons will open in a popup window from this screen and play in Quicktime):

Bryce 5

Intro

About this Training CD
What is Bryce 5?
Whats New in Bryce 5?
Using Bryce Help
Bryce Terminology
Web Resources

Getting Started

System Requirements
Installing Bryce 5
Opening the application
Opening Bryce Documents
Creating New Bryce Documents
Setting Up the Bryce Window
Customizing the Interface (work area)
Quick Overview of the Work Area
How To Use Various Interface Elements
How To Work With a Bryce Scene
Place Objects
Move & Transform Objects
Delete Objects
Saving and Closing Bryce Documents

Interface

The Bryce Window
The Working Window
The Control Palette
The Create Palette
The Edit Palette
The Sky and Fog Palette
The Display Palette
The Animation Controls
The Selection Palette
The Materials Lab
The Sky Lab
The Pictures Window
The Deep Texture Editor
The Advanced Motion Lab
The Pre-Set Libraries
Pull Down Menus
Graphic Buttons

Tutorial 1 Basic Scene

Overview of Tutorial
Create a Terrain and Transform / Add Materials
Create a Volumetric Sky and Change Attributes
Add Some Objects to the Scene / Make a Model / Group it
Create Some Trees and Rocks
Adjust the Light in the Scene
Animate the Elements of the Scene
Render a Frame Then Render the Animation
Summary

Creating Objects

Overview of the Object Types Chapter Overview
Procedural v.s. Primative
How to Create Primative Objects
Object Placement
Selecting & Deselecting Objects
Creating and Using Families
Using the Selection Palette
Creating Boolean Objects
Using the Presets Library
Infinite Planes
Infinite Slabs
Terrains
Trees
Stones
Symetrical Latices
Metaballs
Pict Objects & Working with Pictures
Geometric Paths
Importing Objects
Importing Objects
Summary

Editing Terrains

Creating a Terrain
Editing Terrains - How to Open the Terrain Editor
Overview of the Terrain Editor Interface
Using the Terrain Editor Tools
Using the Paint Brush
Filtering Terrains
Creation Models
Picture Terrains
Using Color and Clipping as a Visual Tool with Terrains
Saving Terrains
Exporting Terrains
Summary

Editing Trees

Opening the Tree Lab
Overview of the Tree Lab Interface
Min Max Sliders
Branch Trunk Settings
Tree Settings
Foliage Settings
Tree Memory Dots
Summary

Using Materials

The Structure of Materials
Surface Materials
Volume Materials
Material Components
The Pictures Editor
Shading Modes
Using Materials Presets
Materials Example

Textures

The Structure of Textures
Component Output
Texture Tips
Summary

Objects in 3d Space

3D Space Defined / Coordinate Systems
Transforming Objects
Object Heirachies
Summary

The Sky Lab

Sun and Moon Tab
Cloud Cover Tab
Atmosphere Tab

Lighting

Overview of Lights
Placing Lights
Lighting Lab

Using Cameras

What is the Camera?
Camera Properties
Animating the Camera

Rendering

What is Raytracing
Rendering a Scene
Setting Up a Render
Rendering Animations
Network Rendering
Batch Rendering
How to Speed Up Rendering

Animating

What is Animation?
Creating an Animation
Using the Animation Tools
Motion Paths
Animation Features
Efficient Animation Techniques
Tracking Objects
Using Heirachies to Create Complex Movement
What Can Be Animated?
Quicktime VR and Creating Panoramas

Addendum

What Byce 5 looks Like on Other OSs
What Bryce Lightning Looks Like on the Client Computer
Web Links in Bryce
The Nano Preview Explained


01 Intro
0101 About this Training CD
0102 What is Bryce 5?
0103 Whats New in Bryce 5?
0104 Using Bryce Help
0105 Bryce Terminology
0106 Web Resources

02 Getting Started
0201 System Requirements
0202 Installing Bryce 5
0203 Opening the application
0204 Opening Bryce Documents
0205 Creating New Bryce Documents
0206 Setting Up the Bryce Window
0207 Customizing the Interface (work area)
0208 Quick Overview of the Work Area
0209 How To Use Various Interface Elements
0210 How To Work With a Bryce Scene
0211 Place Objects
0212 Move & Transform Objects
0213 Delete Objects
0214 Saving and Closing Bryce Documents

03 Interface
0301 The Bryce Window
0302 The Working Window
0303 The Control Palette
0304 The Create Palette
0305 The Edit Palette
0306 The Sky and Fog Palette
0307 The Display Palette
0308 The Animation Controls
0309 The Selection Palette
0310 The Materials Lab
0311 The Sky Lab
0312 The Pictures Window
0313 The Deep Texture Editor
0314 The Advanced Motion Lab
0315 The Pre-Set Libraries
0316 Pull Down Menus
0317 Graphic Buttons

04 Tutorial 1 Basic Scene
0401 Overview of Tutorial
0402 Create a Terrain and Transform / Add Materials
0403 Create a Volumetric Sky and Change Attributes
0404 Add Some Objects to the Scene / Make a Model / Group it
0405 Create Some Trees and Rocks
0406 Adjust the Light in the Scene
0407 Animate the Elements of the Scene
0408 Render a Frame Then Render the Animation
0409 Summary

05 Creating Objects
0501 Overview of the Object Types Chapter Overview
0502 Procedural v.s. Primative
0503 How to Create Primative Objects
0504 Object Placement
0505 Selecting & Deselecting Objects
0506 Creating and Using Families
0507 Using the Selection Palette
0508 Creating Boolean Objects
0509 Using the Presets Library
0510 Infinite Planes
0511 Infinite Slabs
0512 Terrains
0513 Trees
0514 Stones
0515 Symetrical Latices
0516 Metaballs
0517 Pict Objects & Working with Pictures
0518 Geometric Paths
0519 Importing Objects
0520 Importing Objects
0521 Summary

06 Editing Terrains
0601 Creating a Terrain
0602 Editing Terrains - How to Open the Terrain Editor
0603 Overview of the Terrain Editor Interface
0604 Using the Terrain Editor Tools
0605 Using the Paint Brush
0606 Filtering Terrains
0607 Creation Models
0608 Picture Terrains
0609 Using Color and Clipping as a Visual Tool with Terrains
0610 Saving Terrains
0611 Exporting Terrains
0612 Summary

07 Editing Trees
0701 Opening the Tree Lab
0702 Overview of the Tree Lab Interface
0703 Min Max Sliders
0704 Branch Trunk Settings
0705 Tree Settings
0706 Foliage Settings
0707 Tree Memory Dots
0708 Summary

08 Using Materials
0801 The Structure of Materials
0802 Surface Materials
0803 Volume Materials
0804 Material Components
0805 The Pictures Editor
0806 Shading Modes
0807 Using Materials Presets
0808 Materials Example

09 Textures
0901 The Structure of Textures
0902 Component Output
0903 Texture Tips
0904 Summary

10 Objects in 3d Space
1001 3D Space Defined / Coordinate Systems
1002 Transforming Objects
1003 Object Heirachies
1004 Summary

11 The Sky Lab
1101 Sun and Moon Tab
1102 Cloud Cover Tab
1103 Atmosphere Tab

12 Lighting
1201 Overview of Lights
1202 Placing Lights
1203 Lighting Lab

13 Using Cameras
1301 What is the Camera?
1302 Camera Properties
1303 Animating the Camera

14 Rendering
1401 What is Raytracing
1402 Rendering a Scene
1403 Setting Up a Render
1404 Rendering Animations
1405 Network Rendering
1406 Batch Rendering
1407 How to Speed Up Rendering

15 Animating
1501 What is Animation?
1502 Creating an Animation
1503 Using the Animation Tools
1504 Motion Paths
1505 Animation Features
1506 Efficient Animation Techniques
1507 Tracking Objects
1508 Using Heirachies to Create Complex Movement
1509 What Can Be Animated?
1510 Quicktime VR and Creating Panoramas

16 Addendum
1601 What Byce 5 looks Like on Other OSs
1602 What Bryce Lightning Looks Like on the Client Computer
1603 Web Links in Bryce
1604 The Nano Preview Explained

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